On my recently started rifle only SD server, B3 has to reconfigure every time a new round starts. All clients have to re-queue, etc. I have installed the spree plugin, and every time a new round begins all of the spree's are lost.
In the game log, looks something like this:
769:17 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
772:24 ShutdownGame:
772:24 ------------------------------------------------------------
772:24 ------------------------------------------------------------
772:24 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
775:31 ShutdownGame:
775:31 ------------------------------------------------------------
775:31 ------------------------------------------------------------
775:31 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
778:38 ShutdownGame:
778:38 ------------------------------------------------------------
778:38 ------------------------------------------------------------
Every time a new round begins, the server does Shutdowngame:, and then Initgame. I think that is what causes B3 to reconfigure, but I'm not sure...
In the B3 log is the following:
100925 18:12:59 CONSOLE 2367:49 ShutdownGame:
100925 18:12:59 CONSOLE 2367:49 ------------------------------------------------------------
100925 18:12:59 CONSOLE 2367:49 ------------------------------------------------------------
100925 18:12:59 CONSOLE 2367:49 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
100925 18:12:59 VERBOSE ...self.console.game.gameType: sd
100925 18:12:59 VERBOSE Queueing event Game Round Start <b3.game.Game object at 0x01A0B770>
It is receiving this from the gamelog, I assume and following this, everything is re-queued.
I hope this makes sense, it is kind of difficult to explain.
Is there a way around this, or is there something I have done wrong?
Thanks for any sort of reply!