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You are here: Big Brother Bot ForumSupport ForumsGame specific SupportCall of Duty seriesCoD, CoD:UO, CoD2 (Moderator: MordyT)CoD2 Rifle only SD server, b3 problems at new round beginning
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« on: September 25, 2010, 05:16:30 PM »

On my recently started rifle only SD server, B3 has to reconfigure every time a new round starts. All clients have to re-queue, etc. I have installed the spree plugin, and every time a new round begins all of the spree's are lost.

In the game log, looks something like this:
Code:
769:17 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
772:24 ShutdownGame:
772:24 ------------------------------------------------------------
772:24 ------------------------------------------------------------
772:24 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
775:31 ShutdownGame:
775:31 ------------------------------------------------------------
775:31 ------------------------------------------------------------
775:31 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
778:38 ShutdownGame:
778:38 ------------------------------------------------------------
778:38 ------------------------------------------------------------

Every time a new round begins, the server does Shutdowngame:, and then Initgame. I think that is what causes B3 to reconfigure, but I'm not sure...

In the B3 log is the following:
Code:
100925 18:12:59 CONSOLE 2367:49 ShutdownGame:
100925 18:12:59 CONSOLE 2367:49 ------------------------------------------------------------
100925 18:12:59 CONSOLE 2367:49 ------------------------------------------------------------
100925 18:12:59 CONSOLE 2367:49 InitGame: \_Admin\Admins\_Email\admin@thehgh.com\_Location\New York City, New York\_Mod\Rifles\_ModVer\v1.5\_TeamSpeak\ts.thehgh.com:9987\_Website\www.thehgh.com\g_antilag\1\g_gametype\sd\gamename\Call of Duty 2\mapname\mp_toujane\protocol\117\scr_friendlyfire\0\scr_killcam\1\shortversion\1.2\sv_allowAnonymous\0\sv_floodProtect\1\sv_hostname\^1HGH^2::RIFLE ONLY ^3www.thehgh.com\sv_maxclients\24\sv_maxPing\350\sv_maxRate\25000\sv_minPing\0\sv_privateClients\4\sv_punkbuster\1\sv_pure\1\sv_voice\1
100925 18:12:59 VERBOSE ...self.console.game.gameType: sd
100925 18:12:59 VERBOSE Queueing event Game Round Start <b3.game.Game object at 0x01A0B770>

It is receiving this from the gamelog, I assume and following this, everything is re-queued.

I hope this makes sense, it is kind of difficult to explain.

Is there a way around this, or is there something I have done wrong?

Thanks for any sort of reply!
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« Reply #1 on: September 26, 2010, 01:08:56 AM »

The queueing of events is normal, that's B3 parsing the Game Round Start events and such.

Is you problem that the spree plugin reset's the spreecount? If so, you need to take a look at the config file for the spree plugin (plugin_spree.xml) and look for this setting:

Code: xml
0
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« Reply #2 on: September 26, 2010, 04:46:55 AM »

I have checked that setting, and it continues to do so.

I find this very interesting, because we also have a WRM server (realism SD) and this does not occur on that server. It makes me think that there is some weird configuration with the server somewhere.
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« Reply #3 on: September 26, 2010, 06:28:14 AM »

Probably the mod you are using?
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« Reply #4 on: September 26, 2010, 05:28:52 PM »

I thought that for a moment as well, but I don't believe the mods would have an interference.

We're using a no dust mod, one shot kill mod (for rifles), and the standard rifles only mod. Kind of hit a dead end.
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Project Lead
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OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
Posts: 2022
Offline Offline
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Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #5 on: September 27, 2010, 08:38:16 AM »

Try disabling the mods one by one to exclude that possibility?
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