Pages: 1 2 3 [4]   Go Down
  Print  
Author Topic: Modern Warfare 3  (Read 8120 times) Bookmark and Share
XLRstats dev.
Dev. Team
*
OS: Linux
Type: Home user
Gameservers: COD5, COD7, BF3
Posts: 947
Offline Offline
WWW
Support Specialty: XLRstats webfront
« Reply #45 on: November 13, 2011, 05:22:47 AM »

Note that B3 is an in game admin tool. So in order to send commands (at least) from in game chat, B3 needs to get the chat messages either by real time log file or by 2 way rcon like in Homefront or Frostbite games. 2 way rcon has not been available in cod games so we have to depend on log files which do not yet exist with MW3. Let's hope they implement log files and we can get B3 work with this game.
Logged


Sr. Member
****
OS: Linux
Type: Owner dedicated server(s)
Gameservers: COD2, COD4, COD5WaW, Homefront
Posts: 173
Offline Offline
« Reply #46 on: November 13, 2011, 09:02:36 AM »

2 way rcon has not been available in cod games so we have to depend on log files
the other cod parts had also another query code than mw3 has...
its based on halflife 2 now...

has anyone tested it with rcon port already or is it just a guess that it will not work?
Logged
Beta Testers
*
OS: Windows
Type: Owner dedicated server(s)
Gameservers: alterIW
Posts: 652
Offline Offline
WWW
« Reply #47 on: November 21, 2011, 07:53:03 AM »

I doubt this will ever work with MW3. It seems that MW3's "dedicated servers" are nothing more than listen servers started from the command lines, with all the features (or lack thereof) of a listen server/matchmaking lobby.
Logged
Jr. Member
**
OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD4
Posts: 12
Offline Offline
« Reply #48 on: November 21, 2011, 04:29:45 PM »

Does this game also not print to console ? If it does you can get all the informations from console if Linux version of dedicated server is released (if it will be ever released) by running:
iw5mp.exe +set..... > logfile.log
Logged
Sr. Member
****
OS: Windows
Type: Renting Server with B3
Gameservers: CoD5
Posts: 251
Offline Offline
« Reply #49 on: November 28, 2011, 07:22:51 AM »

Any news about this game Huh

Is there logs or something else now Huh

Because Gameserver is hosting the game but we don't know if there is game logs.

Thx
Logged
Beta Testers
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: BF3,Cod2,Cod4,Cod5,Cod6,Cod7
Posts: 257
Offline Offline
WWW
« Reply #50 on: November 28, 2011, 08:11:57 AM »

Any news about this game Huh

Is there logs or something else now Huh

Because Gameserver is hosting the game but we don't know if there is game logs.

Thx

no logs and no info about the rcon protocol  Angry
Logged

Jr. Member
**
OS: Windows
Type: Owner dedicated server(s)
Gameservers: CoD4, CoD5, MW3, Homefront,
Posts: 30
Offline Offline
WWW
« Reply #51 on: December 15, 2011, 12:42:02 PM »

http://mw3f.com/forum/topic/3235-modernadmin-modern-warfare-3-server-tool/

Have you guys seen this? The tool gets 8 lines of chat. Thoughts?
Logged
Support Hero
*
OS: Windows
Type: Gameserver Rental Co.
Gameservers: 2x CoD4, 1x BF3
Posts: 2627
Offline Offline
Owner of Host4B3.com - Over 70 bots hosted!
WWW
« Reply #52 on: December 15, 2011, 01:00:58 PM »

NOt sure how it grabs the last lines of chat (very interesting) but 2 thoughts...

1) Is this for matchmaking? Seems it blocks the connection of a player, never mentions RCON...

2) Yeah, about that RCON, seems it is sealed in the server... so how would b3 issue commands.
Logged

Need B3 Bot hosting? Check out Host4B3.com
Check Twitter.com/Host4B3 for updates if the site it down.

Help will be given to those with a b3.log

System: Python 2.7.1 - B3 Source Code - Locally hosted MySQL & Apache - Win 2k3
Beta Testers
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: BF3,Cod2,Cod4,Cod5,Cod6,Cod7
Posts: 257
Offline Offline
WWW
« Reply #53 on: December 15, 2011, 01:17:00 PM »




This tool will enable you to kick/ban players from your server when your host trough a webinterface

How to use
Open vcredist_x86.exe
Open & install WinPcap_4_1_2.exe
Start MW3SA.exe
Choose your network adapter



Credits
Xifon (http://xifon.eu)
« Last Edit: December 15, 2011, 01:20:05 PM by Platanos » Logged

Support Hero
*
OS: Windows
Type: Gameserver Rental Co.
Gameservers: 2x CoD4, 1x BF3
Posts: 2627
Offline Offline
Owner of Host4B3.com - Over 70 bots hosted!
WWW
« Reply #54 on: December 15, 2011, 01:24:12 PM »

Does anyone have details on how these tools work?
How is the first one able to read chat? How is the second one able to kick? RCON, Log of some sort?
Logged

Need B3 Bot hosting? Check out Host4B3.com
Check Twitter.com/Host4B3 for updates if the site it down.

Help will be given to those with a b3.log

System: Python 2.7.1 - B3 Source Code - Locally hosted MySQL & Apache - Win 2k3
Beta Testers
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: BF3,Cod2,Cod4,Cod5,Cod6,Cod7
Posts: 257
Offline Offline
WWW
« Reply #55 on: December 15, 2011, 01:34:51 PM »


uses a python script

Quote
# Copyright 2011, Xifon.eu Modern Warfare 3 Server Admin
# MW3SA, http://www.xifon.eu/
# This file holds all entry points for triggers, events and other functions

# MW3SA module contains 4 member functions: banIP, banID, kickIP, kickID
import MW3SA

#### main.py MUST define the following class. Feel free to extend it, if you want.
# Reason for the Player class in here is that it takes loads of code to do this in C++.
class Player:
    def __init__(self, steamID, name, ip):
        self.steamID = steamID
        self.name = name
        self.ip = ip
   
    def ban(self):
        MW3SA.banID(self.steamID)

    def kick(self):
        MW3SA.kickID(self.steamID)

    steamID = None
    name = None
    ip = None


#### Define the event handlers.
# playerJoin(Player p)
def playerJoin(p):
    pass

# playerLeave(Player p)
def playerLeave(p):
    pass

# messageSaid(string message, Player p)
# Note: currently not implemented!
def messageSaid(message, p):
    pass


# It's nice (but not required) to let the tool know we're done loading
print "Scripting init: Success.\n----"

# Note to the developer: if you want to run your own "main loop", I recommend setting up
# a threading.Thread object. All MW3SA member functions are thread-safe.
Logged

Tags:
Pages: 1 2 3 [4]   Go Up
  Print  
 
Jump to:  


Rate this page +1 at Google Search


SimplePortal 2.3.1 © 2008-2009, SimplePortal