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General Discussion
Modern Warfare 3
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Topic: Modern Warfare 3 (Read 8120 times)
Freelander
XLRstats dev.
Dev. Team
OS: Linux
Type: Home user
Gameservers:
COD5, COD7, BF3
Posts: 947
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Support Specialty:
XLRstats webfront
Re: Modern Warfare 3
«
Reply #45 on:
November 13, 2011, 05:22:47 AM »
Note that B3 is an in game admin tool. So in order to send commands (at least) from in game chat, B3 needs to get the chat messages either by real time log file or by 2 way rcon like in Homefront or Frostbite games. 2 way rcon has not been available in cod games so we have to depend on log files which do not yet exist with MW3. Let's hope they implement log files and we can get B3 work with this game.
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Poweradmincod7
Miramar
Sr. Member
OS: Linux
Type: Owner dedicated server(s)
Gameservers:
COD2, COD4, COD5WaW, Homefront
Posts: 173
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Re: Modern Warfare 3
«
Reply #46 on:
November 13, 2011, 09:02:36 AM »
Quote from: Freelander on November 13, 2011, 05:22:47 AM
2 way rcon has not been available in cod games so we have to depend on log files
the other cod parts had also another query code than mw3 has...
its based on halflife 2 now...
has anyone tested it with rcon port already or is it just a guess that it will not work?
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GrossKopf
Beta Testers
OS: Windows
Type: Owner dedicated server(s)
Gameservers:
alterIW
Posts: 652
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Re: Modern Warfare 3
«
Reply #47 on:
November 21, 2011, 07:53:03 AM »
I doubt this will ever work with MW3. It seems that MW3's "dedicated servers" are nothing more than listen servers started from the command lines, with all the features (or lack thereof) of a listen server/matchmaking lobby.
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IceOps|Ninja
Jr. Member
OS: Linux
Type: Owner dedicated server(s)
Gameservers:
CoD4
Posts: 12
Offline
Re: Modern Warfare 3
«
Reply #48 on:
November 21, 2011, 04:29:45 PM »
Does this game also not print to console ? If it does you can get all the informations from console if Linux version of dedicated server is released (if it will be ever released) by running:
iw5mp.exe +set..... > logfile.log
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Mariodu62
Sr. Member
OS: Windows
Type: Renting Server with B3
Gameservers:
CoD5
Posts: 251
Offline
Re: Modern Warfare 3
«
Reply #49 on:
November 28, 2011, 07:22:51 AM »
Any news about this game
Is there logs or something else now
Because Gameserver is hosting the game but we don't know if there is game logs.
Thx
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Platanos
Beta Testers
OS: Linux
Type: Owner dedicated server(s)
Gameservers:
BF3,Cod2,Cod4,Cod5,Cod6,Cod7
Posts: 257
Offline
Re: Modern Warfare 3
«
Reply #50 on:
November 28, 2011, 08:11:57 AM »
Quote from: Mariodu62 on November 28, 2011, 07:22:51 AM
Any news about this game
Is there logs or something else now
Because Gameserver is hosting the game but we don't know if there is game logs.
Thx
no logs and no info about the rcon protocol
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ez target
Jr. Member
OS: Windows
Type: Owner dedicated server(s)
Gameservers:
CoD4, CoD5, MW3, Homefront,
Posts: 30
Offline
Re: Modern Warfare 3
«
Reply #51 on:
December 15, 2011, 12:42:02 PM »
http://mw3f.com/forum/topic/3235-modernadmin-modern-warfare-3-server-tool/
Have you guys seen this? The tool gets 8 lines of chat. Thoughts?
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MordyT
Support Hero
OS: Windows
Type: Gameserver Rental Co.
Gameservers:
2x CoD4, 1x BF3
Posts: 2627
Offline
Owner of Host4B3.com - Over 70 bots hosted!
Re: Modern Warfare 3
«
Reply #52 on:
December 15, 2011, 01:00:58 PM »
NOt sure how it grabs the last lines of chat (very interesting) but 2 thoughts...
1) Is this for matchmaking? Seems it blocks the connection of a player, never mentions RCON...
2) Yeah, about that RCON, seems it is sealed in the server... so how would b3 issue commands.
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System: Python 2.7.1 - B3 Source Code - Locally hosted MySQL & Apache - Win 2k3
Platanos
Beta Testers
OS: Linux
Type: Owner dedicated server(s)
Gameservers:
BF3,Cod2,Cod4,Cod5,Cod6,Cod7
Posts: 257
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another MW3 Server Admin
«
Reply #53 on:
December 15, 2011, 01:17:00 PM »
This tool will enable you to kick/ban players from your server when your host trough a webinterface
How to use
Open vcredist_x86.exe
Open & install WinPcap_4_1_2.exe
Start MW3SA.exe
Choose your network adapter
Credits
Xifon (
http://xifon.eu
)
«
Last Edit: December 15, 2011, 01:20:05 PM by Platanos
»
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MordyT
Support Hero
OS: Windows
Type: Gameserver Rental Co.
Gameservers:
2x CoD4, 1x BF3
Posts: 2627
Offline
Owner of Host4B3.com - Over 70 bots hosted!
Re: Modern Warfare 3
«
Reply #54 on:
December 15, 2011, 01:24:12 PM »
Does anyone have details on how these tools work?
How is the first one able to read chat? How is the second one able to kick? RCON, Log of some sort?
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Need B3 Bot hosting? Check out
Host4B3.com
Check
Twitter.com/Host4B3
for updates if the site it down.
Help will be given to those with a b3.log
System: Python 2.7.1 - B3 Source Code - Locally hosted MySQL & Apache - Win 2k3
Platanos
Beta Testers
OS: Linux
Type: Owner dedicated server(s)
Gameservers:
BF3,Cod2,Cod4,Cod5,Cod6,Cod7
Posts: 257
Offline
Re: Modern Warfare 3
«
Reply #55 on:
December 15, 2011, 01:34:51 PM »
uses a python script
Quote
# Copyright 2011, Xifon.eu Modern Warfare 3 Server Admin
# MW3SA,
http://www.xifon.eu/
# This file holds all entry points for triggers, events and other functions
# MW3SA module contains 4 member functions: banIP, banID, kickIP, kickID
import MW3SA
#### main.py MUST define the following class. Feel free to extend it, if you want.
# Reason for the Player class in here is that it takes loads of code to do this in C++.
class Player:
def __init__(self, steamID, name, ip):
self.steamID = steamID
self.name = name
self.ip = ip
def ban(self):
MW3SA.banID(self.steamID)
def kick(self):
MW3SA.kickID(self.steamID)
steamID = None
name = None
ip = None
#### Define the event handlers.
# playerJoin(Player p)
def playerJoin(p):
pass
# playerLeave(Player p)
def playerLeave(p):
pass
# messageSaid(string message, Player p)
# Note: currently not implemented!
def messageSaid(message, p):
pass
# It's nice (but not required) to let the tool know we're done loading
print "Scripting init: Success.\n----"
# Note to the developer: if you want to run your own "main loop", I recommend setting up
# a threading.Thread object. All MW3SA member functions are thread-safe.
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