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Author Topic: SoF2 v1.00  (Read 482 times)

Offline obteo

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SoF2 v1.00
« on: October 06, 2017, 03:25:08 PM »
Hi guys,

is there a way to have the B3 sof2 parser working for the SoF2 v1.00 game please?

thank you.

Offline 82ndAB.Bravo17

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Re: SoF2 v1.00
« Reply #1 on: October 06, 2017, 07:08:22 PM »
Unfortunately not, see the last post here

https://forum.bigbrotherbot.net/sof2/unable-to-parse-clients/

Offline obteo

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Re: SoF2 v1.00
« Reply #2 on: October 09, 2017, 02:31:42 PM »
Damn right it has no guid, would be possible to take the IP instead as guid? Do you want to see a log?

Offline Fenix

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Re: SoF2 v1.00
« Reply #3 on: October 09, 2017, 03:45:16 PM »
The IP changes across reconnections so it can't be used to identify players with reliability.

Offline shadowknight

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Re: SoF2 v1.00
« Reply #4 on: October 11, 2017, 03:17:38 PM »
well a dynamic ip only changes its last 1-2 sets of digits right ? , how about making the parser look for the first 3 sets plus the player name , so if the player changes name it will correlate to an ip database and vice versa making its own guid.

Offline obteo

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Re: SoF2 v1.00
« Reply #5 on: October 12, 2017, 11:26:13 AM »
well a dynamic ip only changes its last 1-2 sets of digits right ? , how about making the parser look for the first 3 sets plus the player name , so if the player changes name it will correlate to an ip database and vice versa making its own guid.

exacely, the way our server mod identifies players to rank them is:

Code: [Select]
79.9.1\B2K#KraKen


all records are recorded in files

Offline Fenix

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Re: SoF2 v1.00
« Reply #6 on: October 15, 2017, 10:37:29 AM »
Not reliable anyway. I usually change my nickname twice a week, so I would be identified as a new player 2 times every week.

 


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