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« Reply #15 on: May 12, 2009, 08:22:45 AM »

look at
# set logfile "0": Additional logging in separate qconsole.log file. 1=buffered, 2=synced. (Default 0)

This additionnal log file shows more info (but is not parsable by B3) and if I'm not mistaken you see here all rcon commands.
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« Reply #16 on: May 12, 2009, 11:20:44 AM »

This additionnal log file shows more info (but is not parsable by B3) and if I'm not mistaken you see here all rcon commands.

I just tried it out. It does say what the command is, but only the command, not the argument. Example:

Rcon from xxx.xxx.xxx.xxx:37034:
status
Rcon from xxx.xxx.xxx.xxx:37034:
say

Too bad, I was excited there for a minute.
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« Reply #17 on: June 28, 2009, 12:04:12 AM »

I'd like all actions logged in a consistent manner, like:

Action: Flag <cid> <subtype>: <text>
Action: Bomb <cid> <subtype>: <text>


Examples for subtypes:
Subtypes Flag being: 0 dropped, 1 return, 2 capture
Subtypes Bomb being: 0 tossed, 1 planted, 2 defused
Doesn't really matter as long as they are documented in an SDK somewhere.

And the Item: type for picking up the flag, or dropped bomb asf.

That will make it easier for us and other logparsers to define one function that intercepts all Actions.
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« Reply #18 on: March 25, 2010, 12:22:06 PM »

I have seen on some server that B3 will do a lag on the server during a ban or a temp ban. Is it normal, how to resolve this problem?
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« Reply #19 on: March 26, 2010, 09:27:53 PM »

I have seen on some server that B3 will do a lag on the server during a ban or a temp ban. Is it normal, how to resolve this problem?

that's a URT thing. If you /rcon ban player every one will get the same lag spike as your writing to the banlist.txt file
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« Reply #20 on: March 27, 2010, 09:32:23 AM »

Realy? For me the bot write in the DB SQL and not on the banlist.txt. So he write une the DB SQL and do a /rcon command to kick the player...that's all?
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« Reply #21 on: March 27, 2010, 10:29:45 AM »

I have only had the chance to ban one player with the bot on the spot and wasn't paying attention ( it was just a quick !l !ban @*** ), but I'll test it out later today.
 
all my bans have been done via echelon, but /rcon addIP spikes I see
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« Reply #22 on: April 18, 2010, 10:40:11 AM »

I don't really know URT, but aren't there really irritating multiple kill lines?

Make them single?

Or am I stupid?

I think what you mean is how it shows how much damamge one player did to another before the kills? so for e.g a 1 on 1 battle, there might be 4 or 5 lines for 1 death right? lol I actually agree with you there. Who needs to know whats going on at the other side of the map between players right?


And I actually do have an idea of my own, I was thinking of somehow creating like a "Calender" plug-in that can be set to count down the hours, (and the minutes during the last hour before the event) before say, you have a clan war organised, or a clan practice. This would be useful for getting everyone there at the exact same time even though they may live in differnet states or countries.
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