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Author Topic: Re Namer Hack  (Read 606 times) Bookmark and Share
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« on: December 11, 2011, 02:40:15 AM »

I Admin a Cod4 sever and now and again we get attacked by a player using the 'renamer' hack.

When I was using php rcon, on a previous server, they were easy to spot and kick. With B3 and ModernRcon that is not the case.

I seem to remember someone telling me there was a plugin or script that could be used to eliminate them with the B3 Bot. Is this the case?

Thank you
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« Reply #1 on: December 12, 2011, 05:33:22 AM »

While I don't know of any specific plugins that do this, making a plugin for this would be very easy for a skilled dev.

I do think punkbuster will do this if need be. I think you need to enforce level 2 restrictions through punkbuster though, and then it will kick someone who changes name more then 2x in 5 minutes.
However, if you don't want to do this with pb, but rather through B3 with a plugin, here is how the plugin logic would go.

if client changes name X times in Y seconds, then kick client. X and Y should both be able to be set in a .xml file so it can be changed without issue.
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Jr. Member
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« Reply #2 on: December 12, 2011, 09:53:13 AM »

Thank's for your reply.

All we need then is a devoloper with some free time to write us a simple code that can be  implemented on the Bot...free of course...lol.

No, it would be a wonderful thing to have, I was in our server only yesterday and we had a persistant name changer, it ruined every ones games and in the end I had to resort to the 'kick all' command in Rcon, first time I have, reluctantly, had to use it.

Any input to stop namechangers within the B3 Bot would be an achievement.

Anyone with the necessary skills, please reply.
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« Reply #3 on: December 12, 2011, 11:26:15 AM »

I believe the plugin poweradminurt has such a feature. Someone could take it as an example to make a plugin that does only the name changer stuff.
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« Reply #4 on: December 17, 2011, 07:49:01 AM »

I was hoping someone may have come up with something, somebody has told me they played on a server with a !nc command that instantly displayed the name changer.

For something so troublesome at times, it is surprising that nobody seems to have a solution.
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Jr. Member
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« Reply #5 on: December 27, 2011, 02:42:01 PM »

Would you still be looking for a plugin that does this. I have it marked as 0.91 right now on the ZeroAlpha.us servers. I have it setup to focus on kill, as opposed to a timer. I asked about it a year or so back and no one had anything, though it was mentioned that the method CoD4 uses to show names being changed requires an action to be accomplished. I figured that 99% of the name changers we get are aimbots as well, so on kill seemed appropriate.

Current features are:
Ignore Level (Anyone over X level is ignored)
Reset on Death (self explanatory, I leave it disabled as if they're going slowly and getting killed every now an then, or just namechanging only, this could take longer)
Reset on Map Change (also self explanatory. I turn this on because on my first test about 0.3 or so into it, I thought it reset on map changes on its own. Turns out it didnt)
Notify (Notify any online admins of a namechanger with current name, number of times changed and slot number)
Auto Kick/Temp/Perm (I havent tested perm yet, I'm running 12h temp on it now and it works fine. kick also works no issue, but most auto rejoin)
Logging (Log to file, this lets you see the namechangers who've been kicked).
Number of NameChanges before action (default 10, i run 5 on the zA servers).

0.92 will be to remove some debug logging thats in the coding and it is a test of permban to make sure it functions (this is the version i'd give you). 0.93 will readd the log each name change to the Namechangers.log file. It did it previously, but I removed it for some reason or another (it was on my 5am coding binge that day). 0.94 will be full debug and comments added and changing some bits and pieces to make sure it follows the methods of coding the b3 community likes. (I didnt follow them to a t while coding this...)

after that, its possible I'll add a namechanger command to let them compare the slots so you dont auto ban namechangers, but i prefer it the method i have it, so i'm probably not going to do this. As is, namechanging with a kill will report to any online admins. As is, it's caught me 15 times now on zA NY TDM Smiley It's gotten 3 on the NY Dom server, 1 was while 5 admins sat there and watched it tell us of his name changing until kill 5 where it banned him for it. seriously simplifies the process and takes the hackers down a notch.

I dont generally visit the b3 forums too often, so feel free to pm me on zeroalpha or here and I'll get you the permban tested version.

--NRP|pyr0
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