In our support boards we aim to provide support for the B3 core in its current state. Older releases of B3 are NOT supported. Check our front page for the latest version. You may post feature requests in our General Discussion board. Modifications and Hacks of the core B3 code are NOT supported.
Before you ask for support: [ Read the Support Instructions ] - More info: [ Full Support Disclaimer ]

Pages: [1]   Go Down
  Print  
Author Topic: Soldier of Fortune 2  (Read 416 times) Bookmark and Share
Jr. Member
**
OS: Windows
Type: Owner dedicated server(s)
Gameservers: MW2 (AlterIW), SOF2
Posts: 13
Offline Offline
« on: January 21, 2012, 04:33:56 PM »

I saw some posts about SOF2  B3 support being in Beta.  Is there any plans on releasing it?  Or are there some beta files I could play around with on my server?


Logged

Senior Dev.
*
OS: Linux
Type: Home user
Posts: 3484
Offline Offline
WWW
Support Specialty: B3-Core, UrT/SmG/BFBC2 parsers, Plugin development
« Reply #1 on: January 21, 2012, 05:13:13 PM »

what posts are you referring to ?

Although I never tried it, Solder of Fortune 2 is already in the list of supported games.
Logged

Jr. Member
**
OS: Windows
Type: Owner dedicated server(s)
Gameservers: MW2 (AlterIW), SOF2
Posts: 13
Offline Offline
« Reply #2 on: January 21, 2012, 06:36:17 PM »

You're right!  It is there.  I didn't think it was because is was not in the config generator.  I couldn't find it in the documentation but figured out to use "sof2" as the parser and it is now running. 

Thanks once again Courgette  Grin
Logged
Senior Dev.
*
OS: Linux
Type: Home user
Posts: 3484
Offline Offline
WWW
Support Specialty: B3-Core, UrT/SmG/BFBC2 parsers, Plugin development
« Reply #3 on: January 22, 2012, 02:01:43 AM »

Have a look at this download which adds private message capability to the SoF2 ROCmod
Logged

[ www.xlrstats.com ]
Project Lead
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
Posts: 2022
Offline Offline
WWW
Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #4 on: January 22, 2012, 03:38:24 AM »

We currently do not have a proper sof2 and sof2pm template file to add to our B3 distribution.

We'd be glad to get one from our sof2 community members so we can add it to the codebase.
Logged

Jr. Member
**
OS: Windows
Type: Owner dedicated server(s)
Gameservers: MW2 (AlterIW), SOF2
Posts: 13
Offline Offline
« Reply #5 on: January 24, 2012, 03:03:11 AM »

Any luck on getting those files yet? 

I got it working but it is buggy.  At first it was kicking people for using commands even when they  weren't.  Got that fixed by setting all related warning and ban messages to 999 and making the messages empty quotes (" " )

Just getting error messages randomly for some players.  Something to do with the game using !,@ and # symbols in chat.

Is there a way to suppress all B3 generated server messages?  Basically I want it to run silently, I just need it for XLRStats
Logged
Senior Dev.
*
OS: Linux
Type: Home user
Posts: 3484
Offline Offline
WWW
Support Specialty: B3-Core, UrT/SmG/BFBC2 parsers, Plugin development
« Reply #6 on: January 24, 2012, 03:14:21 AM »

Is there a way to suppress all B3 generated server messages?  Basically I want it to run silently, I just need it for XLRStats

disable all plugins but the admin, xlrstats* and ctime plugins.
Logged

Jr. Member
**
OS: Windows
Type: Owner dedicated server(s)
Gameservers: MW2 (AlterIW), SOF2
Posts: 13
Offline Offline
« Reply #7 on: January 24, 2012, 03:36:22 AM »

Done that, fixed most everything.  Just need to find a way to silence B3 in the console/chat

Here is the error it is generating in b3.log:

Code:
ERROR "handler AdminPlugin could not handle event Say: TypeError: not all arguments converted during string formatting [('b3\\\\parser.pyo', 973, 'handleEvents', None), ('b3\\\\plugin.pyo', 158, 'parseEvent', None), ('b3\\\\plugin.pyo', 176, 'onEvent', None), ('b3\\\\plugins\\\\admin.pyo', 223, 'handle', None), ('b3\\\\plugins\\\\admin.pyo', 368, 'OnSay', None), ('b3\\\\plugins\\\\admin.pyo', 2002, 'execute', None), ('b3\\\\plugins\\\\admin.pyo', 981, 'cmd_say', None), ('b3\\\\plugin.pyo', 87, 'getMessage', None)]"

The say command in game is the @ sign.  I am thinking that is causing the problem
Logged
Tags:
Pages: [1]   Go Up
  Print  
 
Jump to:  


Rate this page +1 at Google Search


SimplePortal 2.3.1 © 2008-2009, SimplePortal