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Author Topic: TopKiller plugin 1.0.4  (Read 54189 times)

Offline Anubis

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Re: TopKiller plugin
« Reply #30 on: February 18, 2009, 10:28:38 AM »
1.0.2 version contains some small extension. It shows the number of headshots next to the damage:
Quote
Top killer: someplayer  with 4 kills and damage: 320 ! Headshots: 3 !


>>> Download <<<

HF

Offline Bakes

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Re: TopKiller plugin
« Reply #31 on: February 18, 2009, 11:36:44 AM »
Does this make it game-specifiic in any way?

Offline Anubis

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Re: TopKiller plugin
« Reply #32 on: February 18, 2009, 12:48:30 PM »
Well... dunno how it's at URT but the plugin searches for MOD_HEAD_SHOT at (kill event) event.data[3]. Works for COD4 game.
« Last Edit: February 18, 2009, 12:50:02 PM by Anubis »

Offline Bakes

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Re: TopKiller plugin
« Reply #33 on: February 18, 2009, 01:38:14 PM »
yeah, that makes it cod4/waw specific. mebbe you should release 2 versions?

Offline Anubis

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Re: TopKiller plugin
« Reply #34 on: February 18, 2009, 02:12:25 PM »
Well.. it could be only one version where support for URT is implemented also but I need to know how it's done at this game. I need to look at the URT parser .




Offline leonpadi

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Re: TopKiller plugin
« Reply #35 on: March 18, 2009, 10:42:17 AM »
Bump! :)
I am referring on cod4.
I would like, Anubus, to inform people please about...

-Is it easy to add the 3 most powered players at the end of each map (round) ?
The final project to show ...
TopKiller 1 SOMEONE kills # and damage #
TopKiller 2 SOMEONE kills # and damage #
TopKiller 3 SOMEONE kills # and damage #

-Also, do i have to make any changes on any parser's file , or it's just about putting the 2 files you share on the correct locations (extpluging folders) and that's it?

Thanks for your precious time dear Anubis :)

Offline Anubis

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Re: TopKiller plugin
« Reply #36 on: March 18, 2009, 12:36:40 PM »
Hello!
Sorry, I've been extemley busy last few weeks. Now, I'm comming back to semi-virtual life, so I will be able to take care about my plugins and their bugs, features, and... all this stuff. ;)

Be prepared ;)

regards!

Offline Anubis

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Re: TopKiller plugin
« Reply #37 on: March 20, 2009, 11:47:22 PM »
Well... as promised announcing 3 top killers. Please download, install and test it :) Awaiting your feedback!

>>> Download <<<

Offline leonpadi

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Re: TopKiller plugin
« Reply #38 on: March 21, 2009, 12:19:45 AM »
It's working like a dream BUT in SD gametype it would be best IF we could see the results at game's end, instead of each round's end...
Other than that it seems to be working like a dream, i will keep you updated ;)
« Last Edit: March 21, 2009, 12:36:25 AM by leonpadi »

Offline Anubis

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Re: TopKiller plugin
« Reply #39 on: March 21, 2009, 12:54:06 AM »
well... this not depends on me. And I'm not able to fix it. B3 triggers the ROUND END event, and then I'm displaying the results, however they are showed at the beginning of the next round. Just cannot be fixed :/

Offline leonpadi

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Re: TopKiller plugin
« Reply #40 on: March 25, 2009, 06:32:45 PM »
Hello again :)
No worries about that req for each round's statistics in SnD anymore, it's alright :)
I would like to ask you if it's easy to integrate this in Team Deathmatch (or Deathmatch) mode too, as it works only in SnD.
I have to mention that every other Gametype (like TDM-WAR and DM) at the end should have a "trigger" which means the map's end.
Thanks again :)

Offline Anubis

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Re: TopKiller plugin
« Reply #41 on: May 11, 2009, 08:28:07 AM »
... at the end should have a "trigger" which means the map's end.

Currently that 'trigger' is the end of the round. What could be the trigger in this case?

regards


Offline leonpadi

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Re: TopKiller plugin
« Reply #42 on: May 11, 2009, 08:39:51 AM »
Currently that 'trigger' is the end of the round. What could be the trigger in this case?
regards
A good option for tdm should be by the mods offering rounds in this gametype. So imagine a tdm (war) which runs in 2 (or more) rounds. In that case, when round 1 ends, we should be able to get stats...

Offline Bakes

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Re: TopKiller plugin
« Reply #43 on: May 11, 2009, 05:27:11 PM »
maybe @topkillers would be good?

Again, as Anubis said, b3 can only respond to events, and at the moment, it uses the end round event, which I assume is what you are talking about.

Offline Stec

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Re: TopKiller plugin
« Reply #44 on: May 12, 2009, 05:00:42 PM »
My apologies for this simple question but is this plugin supposed to automatically generate a message?

I've got the plugin in external plugins folder and the .xml in the main b3/conf folder.  I've edited the b3.xml and placed the plugin in line there as well.  Nothing seems to happen at a round end.

Excerpt from log:

Code: [Select]
090512 09:43:13	BOT    	Loading Plugin #7 topkiller [C:\UserFiles\ADMIN\GameServers\cod4_2\b3bot\b3\conf\plugin_topkiller.xml]
090512 09:43:13 INFO Could not find built in plugin topkiller, trying external plugin directories.
No module named topkiller
090512 09:43:13 BOT    TopkillerPlugin: Loading config C:\UserFiles\ADMIN\GameServers\cod4_2\b3bot\b3\conf\plugin_topkiller.xml for TopkillerPlugin
090512 09:43:13 DEBUG Register Event: Stop Process: TopkillerPlugin
090512 09:43:13 DEBUG Register Event: Program Exit: TopkillerPlugin
090512 09:43:13 BOT    Plugin topkiller (1.0.1 - Anubis) loaded
090512 09:43:13 VERBOSE 0 cid changed from None to -1

 


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