The creator of these plugins has not shown activity in a while. Posting in this board may not result in a fast reply or a reply at all. [ Read the full Support Disclaimer here ]

You are here: Big Brother Bot ForumAdd-OnsPlugins DiscussionPlugins by Anubis (Moderator: Anubis)TopKiller plugin 1.0.4
Pages: 1 ... 3 4 [5]   Go Down
  Print  
Author Topic: TopKiller plugin 1.0.4  (Read 24335 times) Bookmark and Share
B3 Contrib/Support
*
OS: --No B3 installed--
Type: --No B3 installed--
Posts: 1225
Offline Offline
Support Specialty: B3-Core, CoD/BFBC2 parsers, FTP-functionality, Plugin development
« Reply #60 on: December 17, 2009, 12:50:54 PM »

Use this version: http://anoobis.republika.pl/b3/topkiller/1.0.1/topkiller.zip

I believe all later versions are CoD specific.
Logged


Jr. Member
**
OS: Windows
Type: Renting Server with B3
Gameservers: UrT
Posts: 39
Offline Offline
« Reply #61 on: December 18, 2009, 01:11:10 AM »

After the B3 restart the topkiller 1.01, 1.02, 1.03, 1.04 works not very good, because show bad statistic only end of the last round, and not after the all rounds.

Any idea?
« Last Edit: January 04, 2010, 12:56:57 AM by MrMind » Logged
Jr. Member
**
OS: Windows
Type: Renting Server with B3
Gameservers: BFBC2
Posts: 21
Offline Offline
« Reply #62 on: June 16, 2010, 08:26:03 AM »

This is not working for bfbc2...no errors I can find, i just dont think b3 has proper trigger to display top killer results at map end.

Any ideas? Want logs?
Logged
Beta Testers
*
OS: Windows
Type: Home user
Gameservers: UrT
Posts: 117
Offline Offline
WWW
« Reply #63 on: June 16, 2010, 02:40:41 PM »

Great plugin,use it Smiley

good job! Cheesy
Logged

Newbie
*
OS: Windows
Type: Renting Server with B3
Gameservers: CoD
Posts: 3
Offline Offline
« Reply #64 on: July 13, 2010, 05:17:53 PM »

I have some issues with my B3 server on CoD 1.5

Its an all weapons server Search and Destroy.

The topkiller.py/topkiller.xml files must be bugged or something, because the round MVP on my server is not functioning correctly. If a player gets one kill in a round it will say that they received four kills or some other number. I am not sure if the kills per round is carrying over each round or what, but the numbers are not correct.
 
Any ideas?
Logged
Full Member
***
OS: Linux
Type: Owner dedicated server(s)
Gameservers: UrT
Posts: 77
Offline Offline
WWW
« Reply #65 on: September 23, 2010, 02:41:54 PM »

here you go Wink

You can specify the numbering or place names as you like:

Just grab new 1.0.4 version and configure it Smiley

>>> Download <<<



Hi anubis this has been working great for me however is there a way to change the headshot part to work with URT (or remove it completely if not)  and also in the same fashion is it  poissible to add how many flag captures that same person had?

Thanks!
Logged
Jr. Member
**
Posts: 12
Offline Offline
« Reply #66 on: March 11, 2011, 09:45:14 AM »

Hi anubis this has been working great for me however is there a way to change the headshot part to work with URT (or remove it completely if not)  and also in the same fashion is it  poissible to add how many flag captures that same person had?

Thanks!

I would like the head shot counter to work in Urt. Any way you can get the info from hit locations and total it? mod_head_shot is not how UrT reads head shots
Logged
Jr. Member
**
OS: Windows
Type: Home user
Gameservers: CoD 7, BF3
Posts: 37
Offline Offline
« Reply #67 on: June 14, 2011, 11:28:45 AM »


Code:
    def OnShutdowngame(self, action, data, match=None):
        return b3.events.Event(b3.events.EVT_GAME_ROUND_END, data)


work the plugin with CoD7? and where ist the q3a parser?

I read the hole topic, but i am a newbe with b3 ^^
Logged
Full Member
***
OS: Windows
Type: Home user
Gameservers: CoD7, BF3
Posts: 64
Offline Offline
www.ooc-clan.com
WWW
« Reply #68 on: July 02, 2011, 04:51:47 AM »

It works with cod7 100% on a 1 map rotation server. on a server with a rotation it bugs 8 out of 10 times... pretty weird ... we got 6 servers ran them on all ... and only one it worked on was on our 24/7 nukeHQ and 24/7 Array :s
Logged


Jr. Member
**
OS: Windows
Type: Renting Server with B3
Gameservers: CoD5
Posts: 19
Offline Offline
« Reply #69 on: July 20, 2011, 12:08:14 PM »

It works with cod7 100% on a 1 map rotation server. on a server with a rotation it bugs 8 out of 10 times... pretty weird ... we got 6 servers ran them on all ... and only one it worked on was on our 24/7 nukeHQ and 24/7 Array :s


Yes. Same thing happens on CoD5. It only works when a gametype is round based or a repeat map is in the rotation, but it doesn't work before the next (different) map loads
Logged
Jr. Member
**
OS: Windows
Type: Renting Server with B3
Gameservers: CoD5
Posts: 19
Offline Offline
« Reply #70 on: May 10, 2012, 07:03:06 AM »

I know it has been a while since the last post, but could there be a timer so that at the start of the next map (cod) it may show up?

I noticed it only shows up on round based matches immediately, but not going to the next map and it's probably because most players load into the map after the message is programmed to show right at the start. If it had a timer, like a 15 sec window, then most players would see it upon next map load - I think.
Logged
Tags:
Pages: 1 ... 3 4 [5]   Go Up
  Print  
 
Jump to:  


Rate this page +1 at Google Search


SimplePortal 2.3.1 © 2008-2009, SimplePortal