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« Reply #270 on: February 08, 2011, 12:07:28 PM »

This is my config for MW2, I hope someone looks at it and eventually comments. Criticisms allowed and welcome
Perhaps I´ve been quite restrictive regarding to the number of weapons restricted, but I hope taht with some extra experiencie I´ll remove some from the list.

The plugin seems to be working fine, I´d like to thank Anubis for the excellent  work.


I´m using B3 1.4.2b, running on Windows XP SP3.


Quote
<configuration plugin="antinoob">
    <settings name="settings">
        <set name="warn_duration">10</set>
        <set name="warning_rule">rule10</set>
        <set name="banned_warning_rule">rule10</set>
        <set name="unlock_message">^3 %s seconds passed - ^3all weapons unlocked!!!</set>
        <set name="info_message">^3 No nades, airstrike, tubes ^5for %s seconds of the round!!!</set>
        <set name="bannedonly_info_message">^3 Certain weapons are not allowed- and No tubes !!!</set>
    </settings>
    <maps></maps>    
    <weapons>
        <!-- Penalty -->
        <!-- 0 is timed, gives warnings until kick. -->
        <!-- 1 is map long, gives warnings until kick -->
        <!-- 2 is timed, insta-kicks -->
        <!-- 3 is map long, insta-kicks. -->
        
        <!-- Tubes -->
        <weapon penalty="1" mod="">gl_mp</weapon>
        <weapon penalty="1" mod="">m79_mp</weapon>
      <weapon penalty="1" mod="">ak47_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_m16_mp</weapon>
      <weapon penalty="1" mod="">m16_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_m4_mp</weapon>
      <weapon penalty="1" mod="">m4_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_fn2000_mp</weapon>
      <weapon penalty="1" mod="">fn2000_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_masada_mp</weapon>
      <weapon penalty="1" mod="">masada_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_famas_mp</weapon>
      <weapon penalty="1" mod="">famas_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_fal_mp</weapon>
      <weapon penalty="1" mod="">fal_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_scar_mp</weapon>
      <weapon penalty="1" mod="">scar_shotgun_attach_mp</weapon>
      <weapon penalty="1" mod="">gl_tavor_mp</weapon>
      <weapon penalty="1" mod="">tavor_shotgun_attach_mp</weapon>
        <!-- Nades -->    
        <!-- Airstike -->        
        <!-- Heli -->        
        <weapon perm="1" mod="">helicopter_mp</weapon>  
        <!-- Martyr -->
        <weapon penalty="2" mod="">frag_grenade_short_mp</weapon>
         <weapon penalty="3" mod="">claymore_mp</weapon>
        <!-- Bullets w/Launcher -->
    <weapon penalty="1" mod="">ak47_gl_mp</weapon>
   <weapon penalty="1" mod="">ak47_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">ak47_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">ak47_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">ak47_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">ak47_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">ak47_gl_silencer_mp</weapon>
   <weapon penalty="1" mod="">ak47_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">ak47_gl_xmags_mp</weapon>
   <weapon penalty="1" mod="">m16_gl_mp</weapon>
   <weapon penalty="1" mod="">m16_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">m16_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">m16_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">m4_gl_mp</weapon>
   <weapon penalty="1" mod="">m4_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">m4_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">m4_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">m4_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">m4_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">m4_gl_silencer_mp</weapon>
   <weapon penalty="1" mod="">m4_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">m4_gl_xmags_mp</weapon>
   <weapon penalty="1" mod="">fn2000_gl_mp</weapon>
   <weapon penalty="1" mod="">fn2000_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">fn2000_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">fn2000_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">fn2000_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">fn2000_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">fn2000_gl_silencer_mp</weapon>
   <weapon penalty="1" mod="">fn2000_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">fn2000_gl_xmags_mp</weapon>
   <weapon penalty="1" mod="">masada_gl_mp</weapon>
   <weapon penalty="1" mod="">masada_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">masada_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">masada_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">masada_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">masada_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">masada_gl_silencer_mp</weapon>
   <weapon penalty="1" mod="">masada_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">masada_gl_xmags_mp</weapon>
   <weapon penalty="1" mod="">famas_gl_mp</weapon>
   <weapon penalty="1" mod="">famas_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">famas_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">famas_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">famas_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">famas_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">famas_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">famas_gl_xmags_mp</weapon>
   <weapon penalty="1" mod="">fal_gl_mp</weapon>
   <weapon penalty="1" mod="">fal_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">fal_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">fal_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">fal_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">fal_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">fal_gl_silencer_mp</weapon>
   <weapon penalty="1" mod="">fal_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">fal_gl_xmags_mp</weapon>
   <weapon penalty="1" mod="">scar_gl_mp</weapon>
   <weapon penalty="1" mod="">scar_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">scar_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">scar_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">scar_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">scar_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">scar_gl_silencer_mp</weapon>
   <weapon penalty="1" mod="">scar_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">scar_gl_xmags_mp</weapon>
    <weapon penalty="1" mod="">tavor_gl_mp</weapon>
   <weapon penalty="1" mod="">tavor_acog_gl_mp</weapon>
   <weapon penalty="1" mod="">tavor_eotech_gl_mp</weapon>
   <weapon penalty="1" mod="">tavor_fmj_gl_mp</weapon>
   <weapon penalty="1" mod="">tavor_gl_heartbeat_mp</weapon>
   <weapon penalty="1" mod="">tavor_gl_reflex_mp</weapon>
   <weapon penalty="1" mod="">tavor_gl_silencer_mp</weapon>
   <weapon penalty="1" mod="">tavor_gl_thermal_mp</weapon>
   <weapon penalty="1" mod="">tavor_gl_xmags_mp</weapon>
        <!-- Pistols -->
        <weapon penalty="2" mod=""></weapon>
        <weapon penalty="2" mod=""></weapon>
        <weapon penalty="2" mod=""></weapon>
        <weapon penalty="2" mod=""></weapon>
        <weapon penalty="2" mod=""></weapon>
        <weapon penalty="2" mod=""></weapon>
        <!-- Rockets -->
        <weapon penalty="2" mod=""></weapon>
        <!-- Mounted Machine Gun -->
        <weapon penalty="2" mod=""></weapon>
    </weapons>
</configuration>


« Last Edit: February 08, 2011, 12:31:49 PM by gabarram » Logged

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« Reply #271 on: February 16, 2011, 01:43:11 PM »

Hey all, has anyone got the airstrikes working for cod4? I have tried several of the commands suggested throughout this post and sometimes it works and kicks the offenders then other times it seems to fail, but GL works fine
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« Reply #272 on: February 21, 2011, 06:34:53 AM »

Ive searched whole forum for it but did not find it: What is the weapon command for Thumpers? I would like to add them to the Antinoob list too!
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« Reply #273 on: February 21, 2011, 06:47:09 AM »

china lake is the thumper in black ops.

in mw2? did you try thumper_mp ?
« Last Edit: February 21, 2011, 06:48:42 AM by Spruehwurstheinz » Logged
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« Reply #274 on: February 21, 2011, 01:07:43 PM »

The best way to find what value a weapon have in the log is to kill someone with it.  Get in a server with your friend and kill him with the weapon you want to ban.  After that check your server log.
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« Reply #275 on: February 22, 2011, 07:15:39 AM »

The best way to find what value a weapon have in the log is to kill someone with it.  Get in a server with your friend and kill him with the weapon you want to ban.  After that check your server log.

I have done that and found that MOD_PROJECTILE_SPLASH and artillery_mp is obviously airstrike but I can't seem to get that to kick like I have managed to do with Noobtubes. I tried:-

      <weapon mod="" perm="2">artillery_mp</weapon>
      <weapon mod="MOD_PROJECTILE_SPLASH" perm="2">artillery_mp</weapon>
      <weapon mod="MOD_PROJECTILE_SPLASH">artillery_mp</weapon>
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« Reply #276 on: February 23, 2011, 03:37:25 PM »

this look right for no GL's no marty no rpg's
for default warning until admin plugin kicks

CoD4

Code: xml


5
rule8
rule8
^3 %s seconds passed
^1No Marty, Last Stand, RPG, and Grenade Launchers!!
^1Marty, Last Stand, RPG, and Grenade Launchers are not allowed.









frag_grenade_short_mp
gl_ak47_mp
gl_g3_mp
gl_g36c_mp
gl_m4_mp
gl_m14_mp
gl_m16_mp
gl_mp
rpg_mp



just want to make sure this setting follows the plugin_admin standards. "warning until kick"
tried searching but forums flooded with Q's for other games this is for a CoD4 server
« Last Edit: February 23, 2011, 04:13:37 PM by Jeremy.exe » Logged


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« Reply #277 on: March 04, 2011, 10:50:45 AM »

The other problem I seem to be finding is that it sometimes kicks if someone uses a pistol withen the certain amount of time?  Huh
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« Reply #278 on: March 07, 2011, 06:55:39 AM »

Hi,

I ve installed this plugin, but i ve got a problem.

It s a MW2 server (COD6).

It autokick players, it s working, but he kick players that have the GL in the weapon, but shooting regular with bullets...

How can i fix that just kicking people using Gl and not bullets?

Thanks.

Pierre
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« Reply #279 on: March 07, 2011, 07:05:36 AM »

Hi,

I ve installed this plugin, but i ve got a problem.

It s a MW2 server (COD6).

It autokick players, it s working, but he kick players that have the GL in the weapon, but shooting regular with bullets...

How can i fix that just kicking people using Gl and not bullets?

Thanks.

Pierre
The very natural of this plugin is that it reads the game log and see's what weapon was used. Therefor it is impossible for it to kick for bullets UNLESS you have bullets specified in the config (or the whole weapon). You will need to specify on GL in the config.
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« Reply #280 on: March 08, 2011, 03:42:54 AM »

The Plugin itself seems to work fine. Players get warnings for using certain weapons.
But they don't get kicked. It always says warning [ 0 ] followed by the rule . Is the digit the number of the warning?
I expected it to increase?

I attached the config

Regards, feodor

[attachment deleted by maintenance]
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« Reply #281 on: March 12, 2011, 10:56:35 PM »

what config and what version is best for CoD4? this thread is so durty i cant tell wtf is what anymore.

thanks
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« Reply #282 on: March 12, 2011, 11:13:48 PM »

Personally I user 1.0.7, but what are you trying to do?
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« Reply #283 on: March 12, 2011, 11:17:08 PM »

in my b3.xml
Code: xml

antinoob.xml
Code: xml


5
rule8
rule8
^3 %s seconds passed
^1No Marty, Last Stand, RPG, and Grenade Launchers!!
^1Marty, Last Stand, RPG, and Grenade Launchers are not allowed.









frag_grenade_short_mp
gl_ak47_mp
gl_g3_mp
gl_g36c_mp
gl_m4_mp
gl_m14_mp
gl_m16_mp
gl_mp
rpg_mp



version 1.0.7 for cod4

causes b3 to not start
« Last Edit: March 12, 2011, 11:18:40 PM by Jeremy.exe » Logged


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« Reply #284 on: March 12, 2011, 11:19:17 PM »

in my b3.xml
Code: xml

dump the priority, not needed/used anymore.

Post your B3.log. Gonna bet you have the plugin named wrong...
« Last Edit: March 12, 2011, 11:23:53 PM by MordyT » Logged

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Tags: martydom 
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