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Plugins by Anubis
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)Weapon Control Plugin - Antinoob v1.0.7
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Topic: Weapon Control Plugin - Antinoob v1.0.7 (Read 55771 times)
Lolzumad
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #30 on:
February 02, 2009, 06:07:42 AM »
Bakes - can you take a look at our py a few posts up and see if i put the "self._adminPlugin.kickClient(event.client, self._warningrule , None, False)" line in the wrong place?
When I have both lines in there it warns but doesn't kick. When I use just the "kick" version, it does nothing.
Any ideas?
«
Last Edit: February 02, 2009, 04:02:42 PM by Lolzumad
»
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Bakes
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #31 on:
February 02, 2009, 11:00:13 PM »
sry, you want
self._adminPlugin.client.kick
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Lolzumad
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #32 on:
February 03, 2009, 05:15:43 AM »
Just so I'm on the same page...
Quote
for bannedweaponInfo in self._bannedweapons:
if(bannedweaponInfo._weaponName == weaponname):
#self.debug('[WARN] - Banned Weapon: ' + str(weaponname))
self._adminPlugin.client.kick(event.client, self._warningrule , None, False)
self._adminPlugin.warnClient(event.client, self._warningrule , None, False)
return
Is that the correct syntax and placement?
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Bakes
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #33 on:
February 03, 2009, 08:00:32 AM »
Not entirely sure, but I think so.
try it, see what happens
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intrebulon
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #34 on:
February 03, 2009, 01:26:11 PM »
Quote from: FatBastard on January 28, 2009, 12:26:46 PM
Anyone notice issues with the knife?
It's not so bad because so far the only occurrences are when someone knives while possessing a banned weapon. When knifing, while possessing an acceptable weapon, there is no kick/warn.
this is the prolem i'm having. we run bolts only and pistols are banned. killing with a knife when your pistol out results in a warning for pistols.
this is what my questions were getting at in the other weapon control plugin thread.
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Bakes
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #35 on:
February 03, 2009, 01:29:29 PM »
yeah, anubis should be working on it, he said he would
it's due to weapon replacements, with the weapon shown, then the attack, such as MOD_RIFLE_BULLET or MOD_MELEE for knife.
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Anubis
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #36 on:
February 03, 2009, 02:50:33 PM »
Yes... yes... just give me some time. I'm currently busy with some private stuff... however I should be ready soon.
regards
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Bakes
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #37 on:
February 03, 2009, 02:57:38 PM »
lol, I'm not pressuring you just yet!
(i don't use this plugin)
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Lolzumad
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Re: Weapon Control Plugin - Antinoob v1.0.3
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Reply #38 on:
February 03, 2009, 03:38:43 PM »
Bad news Bakes, it doesn't work...
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intrebulon
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #39 on:
February 04, 2009, 03:01:57 PM »
Quote from: Bakes on February 03, 2009, 01:29:29 PM
yeah, anubis should be working on it, he said he would
it's due to weapon replacements, with the weapon shown, then the attack, such as MOD_RIFLE_BULLET or MOD_MELEE for knife.
yeah, i just need to know how to perform the check for mod_melee before my pieced-together, home-brewed version of this goes through all it's weapon checks so it can toss knife kills out before warning/kicking.
we want instant kicks and i just can't set it up that way if people are gonna be getting insta-kicked for knifing with a banned weapon out.
bakes i added you to xfire about 2 weeks ago, you never got back to me
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Lolzumad
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Posts: 50
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #40 on:
February 05, 2009, 10:15:55 AM »
Intrebulon,
I sent you a PM asking a question regarding this plugin!
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Bakes
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #41 on:
February 05, 2009, 10:17:20 AM »
yeah, i see ya. Could be that you aren't online when i'm online?
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Lolzumad
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #42 on:
February 05, 2009, 11:37:01 AM »
Bakes,
Any other ideas on how to get this to work?
If it makes it easy, just making this instant kick would be good. When someone uses a "banned weapon", we want them to be kicked. We've found that if you let them, they will just rack up warnings until they get auto-kicked.
If you could figure out how to edit the .py to make it so whenever someone uses a banned weapon on our server they get kicked, it would be great!
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intrebulon
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #43 on:
February 06, 2009, 06:55:13 AM »
@ Lolzumad, reply sent.
@ Bakes, i sent you a message on xfire, you promptly responded by joining an NG server.
i think my xfire is messed up anyhow, i can receive files but not send...
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Bakes
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Re: Weapon Control Plugin - Antinoob v1.0.3
«
Reply #44 on:
February 06, 2009, 07:00:50 AM »
honestly, my xfire has no log of you ever messaging me. So I'm not sure what's happened.
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