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Author Topic: chatlogger plugin  (Read 33312 times) Bookmark and Share
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« Reply #105 on: August 30, 2010, 12:14:22 PM »

db_table is optional
hour and minutes are when you want to delete old chat entries, not when to log.
« Last Edit: August 30, 2010, 10:45:23 PM by Courgette » Logged


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« Reply #106 on: August 30, 2010, 09:35:54 PM »

db_table is optional
hour and minutes are when you want to delete all chat entries, not when to log.
then delete logs if is <set name="max_age">x</set> different by 0?
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« Reply #107 on: August 30, 2010, 10:45:36 PM »

that's it
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« Reply #108 on: September 01, 2010, 08:58:40 AM »

really i am unable!

definitely i'm boring you...
... plugin work; my mistake's i created a new database of name "chatlog" or "chatlog table";
instead i had to exec .sql on b3 database created yet.
 
could it be? XD

then i don't understand. option purge can be 0 (off) or 1 (on) and at time destroy message;
                                       while option max_age?
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« Reply #109 on: September 01, 2010, 09:26:23 AM »

after max_age time messages got deleted from database.
This deletion happens daily at the time you choose
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« Reply #110 on: September 01, 2010, 09:33:24 AM »

after max_age time messages got deleted from database.
This deletion happens daily at the time you choose
perfect, so purge is correctly for 2 values (0,1).
thank; now set it!
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« Reply #111 on: September 25, 2010, 05:01:50 AM »

how can i see message time in database?
what is message type?
thank you! :-)
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« Reply #112 on: October 26, 2010, 09:57:25 AM »

Sadly, message time is in seconds only, i think. There is no actual time of say, 1:23 pm CST, it will be like 14809565647 or something crazy like that. If you look at your client table and click a player, there will be two areas displaying time, one is when they joined the database, and the other is timeedit or something, which is the last time a player visited the gameserver.
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« Reply #113 on: October 26, 2010, 10:03:28 AM »

Sadly, message time is in seconds only, i think. There is no actual time of say, 1:23 pm CST, it will be like 14809565647 or something crazy like that. If you look at your client table and click a player, there will be two areas displaying time, one is when they joined the database, and the other is timeedit or something, which is the last time a player visited the gameserver.

thank you so much, so can't i understand exactly what does it mean?
np :-)
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« Reply #114 on: October 26, 2010, 01:33:24 PM »

thank you so much, so can't i understand exactly what does it mean?
np :-)

I don't bother trying to decipher the time in the database. If i need to see when a player was last on the server, I use the in-game commands, because there you will get actual time.
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« Reply #115 on: October 27, 2010, 04:06:30 AM »

I don't bother trying to decipher the time in the database. If i need to see when a player was last on the server, I use the in-game commands, because there you will get actual time.
yeah for this you're right! but do you can decipher the time which he sent the message?
it isn't a problem, but i wanted to know if there is a way.
thank you!
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« Reply #116 on: October 27, 2010, 04:24:50 AM »

the number you see in database is the date and time as a Unix timestamp
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« Reply #117 on: October 27, 2010, 06:44:43 AM »

the number you see in database is the date and time as a Unix timestamp

than you, Courgette! i don't know this thing.
it is a good work to calculate every time. XD
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« Reply #118 on: January 02, 2011, 11:01:06 AM »

is there any progress now on separating the logfiles for each server in echelon?
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« Reply #119 on: January 02, 2011, 12:04:04 PM »

I am waiting for a solution also, but mainly I cant even get my logfiles to connect to echelon, and they have the correct db_table and name.
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