Donate to the B3 fund!

"even a small donation helps!"
Donate with PayPal!
Most of the plugins here are made by B3 users and the authors may not visit frequently. If you need support for plugins or if questions remain unanswered, you will have to contact the author directly. Read the full Support Disclaimer here

NOTE: Do not attach plugins to your forumtopics! Attachements are periodically removed by maintenance tasks. Upload your plugins to our Downloads section instead!

Author Topic: Poweradmin BF3  (Read 33856 times)

Offline 82ndAB.Bravo17

  • Dev. Team
  • Hero Member
  • *
  • Posts: 2528
Re: Poweradmin BF3
« Reply #60 on: December 20, 2011, 08:15:52 PM »
AFAIK there is no spectator team in BF3, isn't it ?

Oh yes, minor detail..... ::)

Offline Courgette

  • Senior Dev.
  • Hero Member
  • *
  • Posts: 4882
    • Github repository
Re: Poweradmin BF3
« Reply #61 on: December 21, 2011, 03:39:32 AM »
I forwarded the swap issue on a full server upstream : http://www.fpsadmin.com/forum/showthread.php?p=107807

Offline Mariodu62

  • Sr. Member
  • ****
  • Posts: 466
Re: Poweradmin BF3
« Reply #62 on: December 21, 2011, 08:19:08 AM »
here it is the swapfull.log

will try more today afternoon

[attachment deleted by maintenance]

Offline Hodgy

  • Newbie
  • *
  • Posts: 4
Re: Poweradmin BF3
« Reply #63 on: December 22, 2011, 05:32:12 AM »
Hi Guys,

I have setup and can use poweradmin but, still don't quite understand where to copy the server config folder and config manager folder that come with the download. Any help with this for a noob to b3 would be much appreciated

Offline Mariodu62

  • Sr. Member
  • ****
  • Posts: 466
Re: Poweradmin BF3
« Reply #64 on: December 22, 2011, 08:40:17 AM »
in the conf directory for extplugins..

Offline Courgette

  • Senior Dev.
  • Hero Member
  • *
  • Posts: 4882
    • Github repository
Re: Poweradmin BF3
« Reply #65 on: December 22, 2011, 01:36:26 PM »
you can also put them anywhere on your computer given that you specify the full path in the plugin config file

Offline Courgette

  • Senior Dev.
  • Hero Member
  • *
  • Posts: 4882
    • Github repository
Re: Poweradmin BF3
« Reply #66 on: December 26, 2011, 08:40:02 PM »
0.14 released : add command !vehicles <on/off>

Offline Courgette

  • Senior Dev.
  • Hero Member
  • *
  • Posts: 4882
    • Github repository
Re: Poweradmin BF3
« Reply #67 on: January 09, 2012, 09:11:22 PM »
0.15 released : add the teambalancer coded by 82ndAB.Bravo17

Offline storm_ss

  • Jr. Member
  • **
  • Posts: 48
Re: Poweradmin BF3
« Reply #68 on: February 05, 2012, 03:02:10 PM »
Is the scrambler suppose to scramble everyone on the server regardless what level of admin they are?

It does not seem to be working for me. Here is my poweradmin settings I have:

        <set name="no_level_check_level">60</set>
        <!-- no_autoassign_level : Players this level and above will not be auto assigned-->
        <set name="no_autoassign_level">20</set>
        <set name="autoassign">on</set>
        <set name="autobalance">on</set>
        <set name="autobalance_timer">120</set>
        <set name="team_swap_threshold">3</set>
   </settings>

    <settings name="scrambler">
        <!-- mode can be one of : off, round, map
            'off': no auto scrambling
            'round': auto scrambling will run at each round start
            'map': auto scrambling will run at each map start
        -->
        <set name="mode">map</set>
        <!-- There are two scrambling strategies : 'random' and 'score'
            When 'score', players will be scrambled based on players' score to try to even team skills
        -->
        <set name="strategy">score</set>
   </settings>
   <settings name="configmanager">
      <!-- Configmanager setting enables you to load different server config files from 'configmanager' folder
          based on gametypes/maps. (Ported from xlr8or's config manager plugin for cod series)

          It will first look if a b3_<gametype>_<mapname>.cfg exists (example: b3_teamdeathmatch0_mp001.cfg)
          and execute it. If it doesn't exist, it checks for b3_<gametype>.cfg (example: b3_rushlarge0.cfg).

          If none of them exist, it will look for b3_main.cfg. This file makes it possible to reset certain
          vars, so always create a b3_main.cfg if you want to enable and use this feature.

          Options:
          on  : enable configmanager
          off : disable configmanager
      -->
      <set name="status">on</set>
   </settings>
</configuration>


My b3 log:
http://pastebin.com/gyfuHFi1


Offline 82ndAB.Bravo17

  • Dev. Team
  • Hero Member
  • *
  • Posts: 2528
Re: Poweradmin BF3
« Reply #69 on: February 05, 2012, 04:55:16 PM »
It won't scramble lvl 20 (no_autoassign_level) and above with those settings, but we need a complete lg to see what is happening.

Offline storm_ss

  • Jr. Member
  • **
  • Posts: 48
Re: Poweradmin BF3
« Reply #70 on: February 05, 2012, 06:12:59 PM »
So what do I need my settings on for it to scramble up the teams?

Here is the log:

http://pastebin.com/qpnx1q5N

Thanks

Offline 82ndAB.Bravo17

  • Dev. Team
  • Hero Member
  • *
  • Posts: 2528
Re: Poweradmin BF3
« Reply #71 on: February 05, 2012, 07:38:26 PM »
Your scramble method is currently set to score, try setting it to random and see if that is what you want.

Code: [Select]
<set name="strategy">random</set>

Offline [DAD]GrimReaper

  • Full Member
  • ***
  • Posts: 128
Re: Poweradmin BF3
« Reply #72 on: February 13, 2012, 10:41:06 AM »
Hi Guys

On our [DAD] Server we have problems when low amounts of players are on the server, people decide simply to drive around the map, killing everyone and anyone in a tank.

Is it possible for B3 to detect the amount of players in the server and disable the vehicles, until a configurable amount of players have joined?

Offline Freelander

  • XLRstats dev.
  • Dev. Team
  • Hero Member
  • *
  • Posts: 1000
Re: Poweradmin BF3
« Reply #73 on: February 13, 2012, 11:48:51 AM »
You can't do this realtime. When you disable vehicles they don't disappear but only they won't respawn when they are destroyed or until the map changes. Likewise when you enable vehicles in the middle of a round, they won't spawn until the map changes. So something like this doesn't work as you expected.

Offline [DAD]GrimReaper

  • Full Member
  • ***
  • Posts: 128
Re: Poweradmin BF3
« Reply #74 on: February 13, 2012, 12:23:15 PM »
You can't do this realtime. When you disable vehicles they don't disappear but only they won't respawn when they are destroyed or until the map changes. Likewise when you enable vehicles in the middle of a round, they won't spawn until the map changes. So something like this doesn't work as you expected.

That would be fine, having 1 spawn of the tank, then once the plugin hits x players on the next map it would kick back on the vehicles.

Sorry I wasn't clear enough :)

 


Rate this page +1 at Google Search

anything