XLRstats dev.
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« on: December 18, 2011, 08:49:33 AM » |
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Description:This plugin disables vehicle respawn on selected maps. i.e. all combat vehicles will spawn once at the beginning of round and will not spawn again after they are destroyed. Use this plugin if you want to add some realism to your BF3 server. This plugin works only for Battlefield 3Changelog * 17.12.2011 - v1.0 - Initial release * 03.01.2012 - v1.0.1 - Bug fix: enable vehicles again if map is not in the list Download
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« Last Edit: February 18, 2012, 02:43:32 AM by Freelander »
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« Reply #1 on: December 31, 2011, 06:16:29 AM » |
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We started using this on our BF3 server to turn off vehicles on Seine Crossing and Grand Bazaar. It worked apart from when the server switched back to any other map then the vehicles were also gone there too.
Is this something I'm missing?
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« Reply #2 on: December 31, 2011, 07:34:18 AM » |
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yes, the plugin disables the respawn but doesn't enable it if the map is not in the list.
Should be corrected ...
Or you can add the var in the serverconfig files of the poweradmin plugin.
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« Reply #3 on: January 02, 2012, 03:39:24 AM » |
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Forgive me if I'm being stupid but I'm a bit new to this, I have read all the support and searched for an answer with no luck. Here's my file: <configuration plugin="vehiclecontrolbf3"> <settings name="messages"> <set name="no_vehicle_respawn">Combat vehicles will NOT respawn on this map! Use them wisely.</set> </settings> <disable_vehicle_respawn> <!-- For all the maps you enter below, vehicles will spawn only once at the beginning of round and will not respawn again if vehicle spawn enabled in the config file. --> <map>MP_001</map> <map>MP_011</map> </disable_vehicle_respawn> </configuration>
So it lists the 2 maps we want vehicles disabling on. And it works, if the server loads either of those maps then the plugin kicks in and works. As I've said the problem is that the next map where we want vehicles, we are having to manually turn them back on. Are you saying we need all the other maps adding somewhere in this file so that the plugin turns them back on? If so, where do I place them?
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« Reply #4 on: January 02, 2012, 04:52:35 AM » |
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at the moment, this plugin never turn on the vehicules spawn.
It's missing..
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XLRstats dev.
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« Reply #5 on: January 03, 2012, 03:48:51 AM » |
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Sorry about the late reply. I was using this with poweradminbf3's configmanager and didn't notice this  Can you try the file attached and let me know if it's ok now?
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« Reply #6 on: January 03, 2012, 12:29:20 PM » |
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Thanks, will give it a try later and report back.
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« Reply #7 on: January 03, 2012, 12:50:55 PM » |
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No still not coming back on...
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XLRstats dev.
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« Reply #8 on: January 03, 2012, 03:11:52 PM » |
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Can you send me your b3.log pls?
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« Reply #9 on: January 03, 2012, 04:05:28 PM » |
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Yeah, I'll clear it down and run a drag log through a couple of map changes.
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« Reply #10 on: January 04, 2012, 02:32:46 AM » |
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Very strangely when I did this to get a log for you it started working. Only thing I can think of is I was using Procon for iPhone to change the maps the first time and maybe the settings in that interfered.
Thanks anyway, working as it should be!
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XLRstats dev.
Dev. Team
OS: Linux
Type: Home user
Gameservers: COD5, COD7, BF3
Posts: 947
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 Support Specialty: XLRstats webfront
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« Reply #11 on: January 04, 2012, 07:01:02 AM » |
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Thanks for your feedback. Released v1.0.1.
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« Reply #12 on: January 04, 2012, 10:05:18 AM » |
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Stopped working again all of a sudden... thought maybe the new Karkand Maps were causing it but now I don't think so. Log attached... http://pastebin.com/FVNYkLfi
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XLRstats dev.
Dev. Team
OS: Linux
Type: Home user
Gameservers: COD5, COD7, BF3
Posts: 947
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 Support Specialty: XLRstats webfront
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« Reply #13 on: January 05, 2012, 12:09:28 AM » |
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I don't see the plugin loading at all  Also I'd need a long chunk where I can see the map is rotating but the plugin cannot enable/disable vehicles.
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« Reply #14 on: January 05, 2012, 11:30:29 AM » |
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Cleared log, restarted server... will leave it running a while and report back.
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