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You are here: Big Brother Bot ForumAdd-OnsPlugins Discussion (Moderator: MordyT)rotationmanager on CoD7
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Author Topic: rotationmanager on CoD7  (Read 477 times) Bookmark and Share
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OS: Linux
Type: Renting Server with B3
Gameservers: CoD7
Posts: 3
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« on: March 26, 2011, 09:45:14 AM »

Hi, I have the rotation set so that the maps do not repeat round 10 long. but somehow this does not work quite right. I might have something set incorrectly?

sry 4 my bad englisch, is translatet bei google.

  • <configuration plugin="rotationmanager">
       <settings name="settings">
       <!--
        Three rotations have two switchingpoints.
        The first rotationswitch will be when server reaches the next number of players:
        -->
       <set name="switchcount1">1</set>
       <!--
        Three rotations have two switchingpoints. Set to more than your server slot number to disable.
        The second rotationswitch will be when server reaches the next number of players:
        -->
       <set name="switchcount2">2</set>
        <!--
        Do you want the server to react fast to your playercount or would you like to
        reduce the number of rotationswitches? The hysteresis will make your switchcounts
        somewhat flexible. Setting it to 0 will make the plugin react at once when a
        switchpoint is passed.
        -->
        <set name="hysteresis">1</set>
       <!--
        Do you want the plugin to build a random rotation when switching? This is good when
        we need to switch a lot! I suggest you leave this set to true. (Options: true/false)
        -->
        <set name="randomizerotation">true</set>
       <!--
        The next line makes the new rotation effective immediately (on next map). Does NOT
       perform a map change.
        NOTE: If you dont use randomizerotation this could lead to playing the same maps
        over and over again! (Options: true/false)
        -->
        <set name="immediate">true</set>
        <!--
        What gameversion is running? CoD1 or CoD:UO = 1 / CoD2 = 2 / CoD4 = 4 / CoD5 = 5 /
                                             CoD MW2 = 6 / CoD BO Ranked = 7
        -->
        <set name="version">7</set>
       <!--
        I think its fair if we wait for the slower maploaders. This option will fast_restart
        the next map after the set delay (seconds) so slower players have equal chances.
        Setting it to 0 will disable the function. Useless for Black Ops.
        -->
        <set name="mapdelay">0</set>
       </settings>
       
       <settings name="histories">
       <!--
       How many maps should we store as a maphistory, so they don't get stored in the
       rotation too close to eachother. If for example set to 4, at least 4 other maps
        will be put in rotation before a map can be repeated. This goes for randomized
        rotations only! set to 0 to disable this.
        -->
       <set name="maphistory_small">10</set>
       <set name="maphistory_medium">10</set>
       <set name="maphistory_large">10</set>
       <!--
       Same as maphistory, but is applied to gametypes for every rotation size.
       NOTE: If you set this bigger or equal than your correspondent rotation's amount
        of gametypes, the rotation will always stop growing after first <this value> maps.
        -->
       <set name="gthistory_small">3</set>
       <set name="gthistory_medium">3</set>
       <set name="gthistory_large">3</set>
       </settings>
        
        <!-- Call of Duty: Black Ops related settings -->
        <settings name="cod7">
            <!-- Number of players (12 or 18 ONLY) -->
            <set name="slot_num">18</set>
            <!-- Game mode: 0 for softcore, 1 for hardcore, 2 for barebones -->
            <set name="game_mode">1</set>
        </settings>
       
       <!--
       Next section is the setting of maprotations. You can supply several maps for several gametypes
       Don't use a gametype twice in the same rotation though, it will not work as planned!
       You can however use a map more than once in a gametype if you would like to play it more often.
       If you left randomizerotation to true the plugin will create a random rotation from all gametypes/maps
       provided and it will be a proper and smart maprotation.

        A little reference on cod4-cod7 gametypes and maps:

        CoD4 gametypes (this also applies to all the next CoDs):
       "dm" - Free for All deathmatch
       "dom" - Domination
       "koth" - Headquarters
       "sab" - Sabotage
       "sd" - Search & Destroy
       "war" - Team Deathmatch (DO NOT use for Black Ops)

        CoD6 (Modern Warfare 2) ONLY:
        "ctf" - Capture the Flag
        "arena" - Arena
        "dd" - Demolition
        "oneflag" - One-Flag CTF
        "gtnw" - Global Thermonuclear War

        CoD7 (Black Ops) ONLY:
        "ctf" - Capture the Flag
       "dem" - Demolition (Please note: there's no demolition in barebones)
       "tdm" - Team Deathmatch

        cod4 maps: mp_backlot mp_bloc mp_bog mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_creek mp_crossfire mp_farm mp_killhouse mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant
        cod6 maps (alteriwnet, all dlcs): mp_abandon mp_afghan mp_boneyard mp_brecourt mp_checkpoint mp_compact mp_complex mp_crash mp_derail mp_estate mp_favela mp_fuel2 mp_highrise mp_invasion mp_nightshift mp_overgrown mp_quarry mp_rundown mp_rust mp_storm mp_strike mp_subbase mp_terminal mp_trailerpark mp_underpass mp_vacant
        cod7 maps: mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa

       -->
       
       <settings name="rotation_small">
         <set name="koth">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="dem">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="dom">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="sd">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="ctf">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
       </settings>

       <settings name="rotation_medium">
         <set name="koth">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="dem">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="dom">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="sd">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="ctf">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
       </settings>

       <settings name="rotation_large">
         <set name="koth">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="dem">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="dom">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="sd">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
         <set name="ctf">mp_array mp_cairo mp_cosmodrome mp_cracked mp_crisis mp_duga mp_firingrange mp_hanoi mp_havoc mp_mountain mp_nuked mp_radiation mp_russianbase mp_villa mp_discovery mp_stadium mp_berlinwall2 mp_kowloon</set>
       </settings>

    </configuration>
« Last Edit: March 26, 2011, 09:59:04 AM by BoEhSeR-OnKeL » Logged

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