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Author Topic: Removing delay  (Read 31 times)

Offline phyys1x

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Removing delay
« on: March 18, 2017, 10:00:22 AM »
Hi, I'll keep it short and simple. I want to know if there is a way to remove the delay for b3 if it spam form ore than two rows. For example if you do !maps or use !scream it does more than two rows but it does it with delays between each row. How can I remove that delay? I've tried with floodprotect off but didn't seem to work.

Offline Fenix

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Re: Removing delay
« Reply #1 on: March 22, 2017, 11:17:59 AM »
You can hack the B3 parser to remove the delay but many game engines do not accept multiple RCON commands for X amount of milliseconds (e.g. 1 command every 800ms), hence some commands will be discarded if sent too fast. I recall that the ioq3 engine used by urban terror introduced the sv_rconAllowedSpamIp CVAR to specify the IP address from which RCON commands won't be affected by this delay (but I'm not 100% sure). ;)


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