2
Donate to the B3 fund!

"even a small donation helps!"
Donate with PayPal!

Author Topic: Removing delay  (Read 1008 times)

Offline phyys1x

  • Full Member
  • ***
  • Posts: 96
  • Whatcha cudin
    • Clans website
Removing delay
« on: March 18, 2017, 10:00:22 AM »
Hi, I'll keep it short and simple. I want to know if there is a way to remove the delay for b3 if it spam form ore than two rows. For example if you do !maps or use !scream it does more than two rows but it does it with delays between each row. How can I remove that delay? I've tried with floodprotect off but didn't seem to work.

Offline Fenix

  • Dev. Team
  • Hero Member
  • *
  • Posts: 992
    • GitHub
Re: Removing delay
« Reply #1 on: March 22, 2017, 11:17:59 AM »
You can hack the B3 parser to remove the delay but many game engines do not accept multiple RCON commands for X amount of milliseconds (e.g. 1 command every 800ms), hence some commands will be discarded if sent too fast. I recall that the ioq3 engine used by urban terror introduced the sv_rconAllowedSpamIp CVAR to specify the IP address from which RCON commands won't be affected by this delay (but I'm not 100% sure). ;)

Offline phyys1x

  • Full Member
  • ***
  • Posts: 96
  • Whatcha cudin
    • Clans website
Re: Removing delay
« Reply #2 on: April 01, 2017, 08:28:45 AM »
Indeed putting RconAllowedIpSpam does make it able to do that, I've seen it done I unfortunately don't understand what you mean by hack the B3 parser. Any way you could be a little more specific? :)

Offline phyys1x

  • Full Member
  • ***
  • Posts: 96
  • Whatcha cudin
    • Clans website
Re: Removing delay
« Reply #3 on: May 11, 2017, 10:11:57 PM »
Bump :s

 


Rate this page +1 at Google Search