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Author Topic: Weapon modifiers for UrT  (Read 4445 times)

Offline tshooter91

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Weapon modifiers for UrT
« on: October 25, 2010, 08:56:21 PM »
Has anyone gone through Urban Terror and assigned weapon modifiers for skill calculations?  I'd really like to see someone's config for this.


« Last Edit: October 27, 2010, 05:56:57 PM by tshooter91 »

Offline tshooter91

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Re: Does anyone have weapon modifiers for UrT?
« Reply #1 on: October 27, 2010, 05:56:14 PM »
OK, here's what I'm proposing for UrT weapon modifiers:

Weapon (in games.log)MultiplierComments
40 UT_MOD_GOOMBA1.5(Curb stomped, just in case we weren't in low grav)
13 UT_MOD_KNIFE_THROWN1.4(Requires getting fairly close AND aiming it properly)
37 UT_MOD_HK69_HIT1.35(An actual kill with the round is not very frequent)
25 UT_MOD_HEGRENADE1.3(I consider grenades harder to use and actually get a kill, even
22 UT_MOD_HK691.3though they have an effect radius)
16 UT_MOD_SPAS1.25(The knife is easy to use, the skill comes in getting close,
12 UT_MOD_KNIFE1.25and having the presence of mind to use it -- similar to the SPAS)
14 UT_MOD_BERETTA1.2(Pistols grouped together using the same logic as sniper
15 UT_MOD_DEAGLE1.2rifles and autos below)
28 UT_MOD_SR81.1(I grouped the sniper rifles together because I think
21 UT_MOD_PSG11.1they basically balance out just like the autos below.)
18 UT_MOD_MP5K1(I'm treating all autos the same, some have faster ROF
19 UT_MOD_LR3001but reduced range, or slower ROF, but more damage.  I
38 UT_MOD_M41figure they mostly balance out and are the "standard"
20 UT_MOD_G361so there is no bonus.)
17 UT_MOD_UMP451
30 UT_MOD_AK1031
35 UT_MOD_NEGEV0.9(a disincentive, I'm pretty adamant about this one.)

The only other thing I thought was I might go as high as 1.33 for a pistol kill, and move the others up accordingly, because then that would mean every 3 pistol kills would be equivalent to 4 auto kills.  

Let me know what you think about the ranking and multipliers.

Offline xlr8or

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    • The Art of Tactical Gaming
Re: Weapon modifiers for UrT
« Reply #2 on: October 30, 2010, 11:30:09 AM »
I like this discussion, since this is what makes a difference in each xlrstats install.
I would really like consensus on weaponmodifiers for all games actually, so we can find some kind of common agreement for global implementation.

So I'd really like to see your input on weaponmodifiers and actionbonusses per game and per gamestyle (tactical, gametyperelated, hardcore, non-hardcore etc) also.

Offline Fragmeister

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    • Serveur FRAG on Urban terror
Re: Weapon modifiers for UrT
« Reply #3 on: March 16, 2013, 01:09:49 PM »
I am interested in this idea, but how to put it in the configuration?
<set name="12">1.25</set> for the knife or this is <set name="UT_MOD_KNIFE">1.25</set> ?
Website of my urt server :

Offline Fragmeister

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Re: Weapon modifiers for UrT
« Reply #4 on: April 08, 2013, 08:43:30 PM »
I have the impression that it works with <set name="12">1.25</set>
Website of my urt server :


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