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You are here: Big Brother Bot ForumAdd-OnsPlugins DiscussionPlugins by xlr8or (Moderator: Freelander)CoD4 Poweradmin and TRM (WRM)
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Author Topic: CoD4 Poweradmin and TRM (WRM)  (Read 7222 times) Bookmark and Share
[ www.xlrstats.com ]
Project Lead
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OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
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Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #15 on: March 24, 2008, 06:47:00 AM »

no need to be sorry, i know the drill. Just curious and enthusiastic about the mod you're fixing for CoD4! We all like to see the advantages of B3 as much as possible Smiley
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Former Dev. (senate)
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OS: Windows
Type: Owner dedicated server(s)
Gameservers: COD4, BFBC2
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Support Specialty: BFBC2 parser
« Reply #16 on: March 24, 2008, 05:17:27 PM »

I am looking for a better fx for burn, otherwise all commands are working in poweradmin.
I am trying to figure out how to get it to run automatically though without ppl having to add the call for it.

Edit: that didnt make any sense.
What i ment is, i am trying to figure out how to have it running as a standalone, not needing to add the init line in the sd file so you can run it together with any mod without editing.
The poweradmin is mod independant in it self but it need to be started from a mod i suppose.
« Last Edit: March 24, 2008, 08:09:22 PM by spacepig » Logged

[ www.xlrstats.com ]
Project Lead
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
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Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #17 on: March 25, 2008, 08:27:35 AM »

Can't it be started from another file like the _callbacksetup.gsc? For CoD2 I picked a file that wasn't gonna be likely to be patched very often, and was necessary to run the game in all gametypes... I don't have a clue how CoD4 is built tho, so I might be completely on the wrong page.
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Former Dev. (senate)
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OS: Windows
Type: Owner dedicated server(s)
Gameservers: COD4, BFBC2
Posts: 92
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Support Specialty: BFBC2 parser
« Reply #18 on: March 25, 2008, 08:36:15 AM »

Yes, that can be done. I was thinking the same thing.
I am just trying to figure out what file to use. I use most of them in mine lol.
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[ www.xlrstats.com ]
Project Lead
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
Posts: 2022
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Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #19 on: March 25, 2008, 11:28:36 AM »

I've quickly downloaded v146 and indeed I see only support for Search and Destroy?

I've skimmed the gametype code and see you are adding functionality within the functions in the gametype scripts.
If you don't mind I'd like to suggest a few tips that will leave your original gametype scripts untouched.

1. CoD uses a lot of notifies to let other functions know what is going on. Client notifies (self notify) and level notifies (level notify). You can wait for these events to happen outside the gametype scripts or other original gamescripts.

2. You can re-register callbacks to insert your own code before or after the callbacks. Leaving the original scripts intact.

If you are interested in these tips and would like some examples I'd be happy to provide.
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Former Dev. (senate)
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OS: Windows
Type: Owner dedicated server(s)
Gameservers: COD4, BFBC2
Posts: 92
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Support Specialty: BFBC2 parser
« Reply #20 on: March 25, 2008, 11:43:32 AM »

Sorry, the latest is 1.6.4
A lot have happened since 1.4.6
I can send you the source files if you want them.
All gametypes, rank, etc etc etc is added
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[ www.xlrstats.com ]
Project Lead
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
Posts: 2022
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WWW
Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #21 on: March 25, 2008, 12:08:57 PM »

Ah, my bad... didn't notice.

I'd love to see how things are coded, but moreover I'd love to use it on one of my servers when finished Wink
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Former Dev. (senate)
*****
OS: Windows
Type: Owner dedicated server(s)
Gameservers: COD4, BFBC2
Posts: 92
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Support Specialty: BFBC2 parser
« Reply #22 on: March 28, 2008, 04:12:23 PM »

Since you got it i changed the b3burn to props/barrel_fire and a smoke and force the player to stand up before rocketeering him.
Done a few bugfixes on bomb waypoints on/off and also to remove the arcademode score
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Former Dev. (senate)
*****
OS: Windows
Type: Owner dedicated server(s)
Gameservers: COD4, BFBC2
Posts: 92
Offline Offline
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Support Specialty: BFBC2 parser
« Reply #23 on: April 01, 2008, 08:01:20 PM »

Got a new version of poweradmin with several fixes, completely standalone using the _headicons.gsc in maps to get started.
I will post the beta with source here tomorrow.
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[ www.xlrstats.com ]
Project Lead
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
Posts: 2022
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Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #24 on: April 02, 2008, 11:10:17 AM »

sweet Smiley
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[ www.xlrstats.com ]
Project Lead
*
OS: Linux
Type: Owner dedicated server(s)
Gameservers: CoD, CoD2, CoD5, UrT
Posts: 2022
Offline Offline
WWW
Support Specialty: B3-Core, CoD/UrT/WoP/ETPro parsers, Plugin development
« Reply #25 on: April 03, 2008, 01:04:30 AM »

See the release topic of PowerAdmin for CoD4 here: http://www.bigbrotherbot.com/forums/index.php?topic=301.0
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