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You are here: Big Brother Bot ForumAdd-OnsPlugins DiscussionPlugins by xlr8or (Moderator: Freelander)Error running RotationManager CoD4
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Author Topic: Error running RotationManager CoD4  (Read 8607 times) Bookmark and Share
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« Reply #30 on: January 30, 2008, 07:05:12 AM »


 Are you sure it's supposed to be cod2?

 And not cod4?

 I hate second guessing you because you are the all knowing supreme xlr8or

 i'll try the cod2 for sure and post my findings...

 Thanks for making this a new post... Sorry for messing up your original release post... I didn't even think about it.

 Thanks for the help mate and I would like to extend my server to help test any future editions of xlrstats since I've taken up so much of your time.

 Thanks alot!
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« Reply #31 on: January 30, 2008, 07:09:12 AM »

Quote from: b3.log
080130 09:06:26 DEBUG   Register Event: Client Connect: RotationmanagerPlugin
080130 09:06:26 DEBUG   Register Event: Client Disconnect: RotationmanagerPlugin
080130 09:06:26 DEBUG   Register Event: Game Exit: RotationmanagerPlugin
080130 09:06:27 VERBOSE RCON sending (75.126.81.144:28960) sv_mapRotation
080130 09:06:28 DEBUG   Get cvar sv_mapRotation = ["sv_mapRotation" is: "gametype koth map mp_backlot gametype sab map mp_citystreets gametype koth map mp_bl$
  Domain is any text]
080130 09:06:28 DEBUG   RotationmanagerPlugin: Fallbackrotation: gametype koth map mp_backlot gametype sab map mp_citystreets gametype koth map mp_bloc gamet$
080130 09:06:28 DEBUG   RotationmanagerPlugin: Started
080130 09:06:28 BOT     Start reading...
080130 09:06:58 DEBUG   RotationmanagerPlugin: PlayerCount: 0
080130 09:06:58 DEBUG   RotationmanagerPlugin: Adjusting to small mapRotation
080130 09:06:58 DEBUG   RotationmanagerPlugin: Generate from: {'ffa': ['mp_backlot', 'mp_bloc', 'mp_bog', 'mp_cargoship', 'mp_citystreets', 'mp_convoy', 'mp_$
080130 09:06:58 DEBUG   RotationmanagerPlugin: Creating randomized rotation...
080130 09:06:58 DEBUG   RotationmanagerPlugin: MapCount: 15
080130 09:06:58 DEBUG   RotationmanagerPlugin: NewRotation: gametype ffa map mp_cargoship gametype ffa map mp_convoy gametype ffa map mp_pipeline gametype ff$
080130 09:06:58 DEBUG   Set cvar sv_mapRotation = [gametype ffa map mp_cargoship gametype ffa map mp_convoy gametype ffa map mp_pipeline gametype ffa map mp_$
080130 09:06:58 VERBOSE RCON sending (75.126.81.144:28960) set sv_mapRotation "gametype ffa map mp_cargoship gametype ffa map mp_convoy gametype ffa map mp_p$
080130 09:06:59 DEBUG   Set cvar sv_mapRotationCurrent = []
080130 09:06:59 VERBOSE RCON sending (75.126.81.144:28960) set sv_mapRotationCurrent ""
080130 09:07:00 VERBOSE StatusPlugin: Building XML status
080130 09:07:00 DEBUG   StatusPlugin: Writing XML status to /home/cod4pub1/status.xml
080130 09:07:08 DEBUG   RotationmanagerPlugin: Getting current Rotation
080130 09:07:08 VERBOSE RCON sending (75.126.81.144:28960) sv_mapRotation
080130 09:07:09 DEBUG   Get cvar sv_mapRotation = ["sv_mapRotation" is: "gametype ffa map mp_cargoship gametype ffa map mp_convoy gametype ffa map mp_pipelin$
  Domain is any text]
080130 09:07:09 DEBUG   RotationmanagerPlugin: Cached Rotation: gametype ffa map mp_cargoship gametype ffa map mp_convoy gametype ffa map mp_pipeline gametyp$
080130 09:07:09 VERBOSE RCON sending (75.126.81.144:28960) sv_mapRotationCurrent
080130 09:07:10 DEBUG   Get cvar sv_mapRotationCurrent = ["sv_mapRotationCurrent" is: "^7" default: "^7"
  Domain is any text]
080130 09:07:10 DEBUG   RotationmanagerPlugin: Cached RotationCurrent:

 Looks like this might have worked just fine....

 I'll be sure to test it out later and setup my settings again ...

 Phew!
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« Reply #32 on: January 30, 2008, 07:48:13 AM »

This is exactly how it is supposed to look... I'm pretty sure it works as expected now.

cod2 parser is also the parser for cod4, cause the gamelogic is the same.

Good to see another happy admin using b3 Smiley spread the word!
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