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Author Topic: XLRstats version 2.0  (Read 88692 times)

Offline Freelander

  • XLRstats dev.
  • Dev. Team
  • Hero Member
  • *
  • Posts: 1000
Re: XLRstats version 2.0
« Reply #210 on: March 29, 2011, 04:59:44 PM »
No problem  :)

It's in b3 package inside extplugins folder. Or you can right click here and click save as.

Offline gabarram

  • Sr. Member
  • ****
  • Posts: 186
Re: XLRstats version 2.0
« Reply #211 on: March 29, 2011, 08:46:51 PM »

Offline Fakie

  • Full Member
  • ***
  • Posts: 66
    • Bandit Company
Re: XLRstats version 2.0
« Reply #212 on: July 24, 2013, 06:45:09 AM »
I have a minor concern with the !xlrstats command. Regular players can look up stats based on cid or database id instead of just name. When we have admins online we use the !list command and tell the other admin to watch client 5 for example. Any player can do !stats 5 or !stats @5 and grab the stats for that player and display their name. Anyone to make it so unless they are a specific level they have to use the user's name?

Offline Courgette

  • Senior Dev.
  • Hero Member
  • *
  • Posts: 4882
    • Github repository
Re: XLRstats version 2.0
« Reply #213 on: July 24, 2013, 09:44:52 AM »
players' cid is no secret on most game as there are some commands that anyone can issue in the console (not B3) which would reveal those (i.e: /rcon players or /rcon status on UrT at least).

Why don't your admins communicate sensitive info over TS3/mumble/skype ?

Offline Fakie

  • Full Member
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  • Posts: 66
    • Bandit Company
Re: XLRstats version 2.0
« Reply #214 on: July 25, 2013, 04:36:52 AM »
Yes, I understand that, but I'm doing this for Call of Duty 4. The only people who have rcon access is me and another member. Client side dvars that shows the player list have been disabled. We do use Teamspeak but sometimes members are in other channels depending on the situation so they chat in game.

 


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