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XLR freeze
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Topic: XLR freeze (Read 1397 times)
fundog
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OS: Windows
Type: Owner dedicated server(s)
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Posts: 6
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XLR freeze
«
on:
March 17, 2010, 12:50:55 AM »
Hello People
I have installed following :
WIN XP SP3 32bit
MSVCR71.DLL (
www.dll-files.com
)
iourt41 v1.7.9 (masterserver show this)
B3 1.2.2b + ez_setup.py (received with GIT)
xlrstats (v2 5b1a151)
From package download in forum sticky :
XAMPP / PHYTON / MYSQL-PHYTON / ELEMENTTREE / GIT
I have installed everything how is described in the Step By Step Guide
First Courgette was detecting a problem in the b3.log (CONSOLE messages was missing)
Thanks Courgette for draw attention to this ! it works now...
Here the log and status files (12 hours log) :
3.38 MB :
http://FD.TC/SHOWME/1/games.log
2.37 MB :
http://FD.TC/SHOWME/1/b3.log
3.50 KB :
http://FD.TC/SHOWME/1/status.xml
Situation :
Status.xml hold on map mandoline, the logs from server and b3 continue
Here the log and status files (after clearing files and restart)
0.03 MB :
http://FD.TC/SHOWME/2/games.log
1.00 KB :
http://FD.TC/SHOWME/2/b3.log
1.00 KB :
http://FD.TC/SHOWME/2/status.xml
I see a difference between the two status.xml files. (the big one and the little one)
I have observed the status.xml and it changes to the big one after a voting for example or a bot restart. Then it freeze again. When the "big" status file is loaded then it shows fine the webfront (FFA players, servername, map, mode) otherwise, this informations aren't working well.
Then more problems on XLR :
*FIXED BY FREELANDER* It doesnt show the Headshots in status frame, also the HpK is always 0.0000
*FIXED BY FREELANDER* It doesn't give the medals properly
It doesn't count the map rounds properly
ALWAYS works the :
players (in FFA it shows as a spectator, until the webfront is loaded with "big" status.xml)
kill
death
ratio
Here my config files :
8.00 KB :
http://FD.TC/SHOWME/3/server.cfg
3.00 KB :
http://FD.TC/SHOWME/3/b3.xml
0.12 KB :
http://FD.TC/SHOWME/3/statsconfig.zip
0.51 KB :
http://FD.TC/SHOWME/3/install_award_idents.zip
0.38 KB :
http://FD.TC/SHOWME/3/plugin_status.xml
http://80.218.159.137/xlrstats/
Thanks for your help in front !
For passwords and Teamviewer login you can find me in quakenet IRC #bigbrotherbot
Have Fun your Dog
«
Last Edit: March 17, 2010, 02:21:29 AM by fundog
»
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XLRstats dev.
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Posts: 947
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XLRstats webfront
Re: XLR freeze
«
Reply #1 on:
March 17, 2010, 01:41:15 AM »
I ran the install_award file and now medals and headshots are corrected. You can do it as well. Just go to
http://80.218.159.137/xlrstats/config/install_award_idents.php
About the status xml, it should be ok one round later (or on a mapchange) after you started B3.
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fundog
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Re: XLR freeze
«
Reply #2 on:
March 17, 2010, 02:59:40 AM »
Thanks Freelander for your advice with the install_award_idents.php, the status frame on webfront (Headshot and HpK) is fixed, also the medals shows fine !
When the B3 is started then it doesnt work after mapcycle.
Then i call a vote ingame, it shows up fine on status.xml and webfront
After this called round it stucks again. votes or mapcycle doesn't solve it.
Server logs and b3 logs are working, but status.xml hold on this called map...
*EDIT*
ACTUALLY FOR EXAMPLE :
The webfront shows me oildepot
B3 LOG :
Code:
100317 01:51:12
CONSOLE
20:00 Exit: Timelimit hit.
100317 01:51:12
VERBOSE
Queueing event Game Exit None
100317 01:51:12
VERBOSE
Parsing Event: Game Exit: TkPlugin
100317 01:51:12
VERBOSE
Parsing Event: Game Exit: StatsPlugin
100317 01:51:12
DEBUG
StatsPlugin: Map End: clearing stats
100317 01:51:12
VERBOSE
Parsing Event: Game Exit: PingwatchPlugin
100317 01:51:12
VERBOSE
Parsing Event: Game Exit: HeadshotsurtPlugin
100317 01:51:18
CONSOLE
20:05 ShutdownGame:
100317 01:51:18
DEBUG
EVENT: OnShutdowngame
100317 01:51:18
VERBOSE
Queueing event Game Exit None
100317 01:51:18
VERBOSE
Parsing Event: Game Exit: TkPlugin
100317 01:51:18
VERBOSE
Parsing Event: Game Exit: StatsPlugin
100317 01:51:18
DEBUG
StatsPlugin: Map End: clearing stats
100317 01:51:18
VERBOSE
Parsing Event: Game Exit: PingwatchPlugin
100317 01:51:18
CONSOLE
20:05 ------------------------------------------------------------
100317 01:51:18
VERBOSE
Parsing Event: Game Exit: HeadshotsurtPlugin
100317 01:51:20
DEBUG
Log time reset 0
100317 01:51:20
CONSOLE
0:00 ------------------------------------------------------------
100317 01:51:20
CONSOLE
0:00 InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_maxclients\10\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\FunDog-TheClan ^1WWW.FD.TC\g_followstrict\1\fraglimit\0\timelimit\20\g_cahtime\60\g_swaproles\1\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\541065855\g_armbands\1\g_survivorrule\1\g_gear\0\g_deadchat\2\g_maxGameClients\0\sv_dlURL\fd.tc/DOWNLOAD/MAP\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\version\ioq3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_oildepot\sv_privateClients\0\ Admin\FUNDOG\ Email\info@fd.tc\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
100317 01:51:20
DEBUG
EVENT: OnInitgame
100317 01:51:20
VERBOSE
...self.console.game.gameType: dm
100317 01:51:20
VERBOSE
Queueing event Game Round Start <b3.game.Game object at 0x013E9DF0>
100317 01:51:20
VERBOSE
Parsing Event: Game Round Start: XlrstatsPlugin
100317 01:51:30
VERBOSE
RCON sending (127.0.0.1:27960) status
100317 01:51:30
VERBOSE
StatusPlugin: Building XML status
100317 01:51:30
DEBUG
StatusPlugin: Writing XML status to C:\Dokumente und Einstellungen\fundog\status.xml
NEXTMAP IN CYCLE B3 LOG :
Code:
100317 02:11:18
CONSOLE
20:00 Exit: Timelimit hit.
100317 02:11:18
VERBOSE
Queueing event Game Exit None
100317 02:11:18
VERBOSE
Parsing Event: Game Exit: TkPlugin
100317 02:11:18
VERBOSE
Parsing Event: Game Exit: StatsPlugin
100317 02:11:18
DEBUG
StatsPlugin: Map End: clearing stats
100317 02:11:18
VERBOSE
Parsing Event: Game Exit: PingwatchPlugin
100317 02:11:18
VERBOSE
Parsing Event: Game Exit: HeadshotsurtPlugin
100317 02:11:24
CONSOLE
20:05 ShutdownGame:
100317 02:11:24
DEBUG
EVENT: OnShutdowngame
100317 02:11:24
VERBOSE
Queueing event Game Exit None
100317 02:11:24
VERBOSE
Parsing Event: Game Exit: TkPlugin
100317 02:11:24
VERBOSE
Parsing Event: Game Exit: StatsPlugin
100317 02:11:24
DEBUG
StatsPlugin: Map End: clearing stats
100317 02:11:24
CONSOLE
20:05 ------------------------------------------------------------
100317 02:11:24
VERBOSE
Parsing Event: Game Exit: PingwatchPlugin
100317 02:11:24
VERBOSE
Parsing Event: Game Exit: HeadshotsurtPlugin
100317 02:11:26
DEBUG
Log time reset 0
100317 02:11:26
CONSOLE
0:00 ------------------------------------------------------------
100317 02:11:30
VERBOSE
RCON sending (127.0.0.1:27960) status
100317 02:11:30
VERBOSE
StatusPlugin: Building XML status
100317 02:11:30
DEBUG
StatusPlugin: Writing XML status to C:\Dokumente und Einstellungen\fundog\status.xml
GAMES.LOG :
Code:
20:05 ------------------------------------------------------------
0:00 ------------------------------------------------------------
0:00 InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_maxclients\10\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\FunDog-TheClan ^1WWW.FD.TC\g_followstrict\1\fraglimit\0\timelimit\20\g_cahtime\60\g_swaproles\1\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\541065855\g_armbands\1\g_survivorrule\1\g_gear\0\g_deadchat\2\g_maxGameClients\0\sv_dlURL\fd.tc/DOWNLOAD/MAP\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\version\ioq3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_elgin\sv_privateClients\0\ Admin\FUNDOG\ Email\info@fd.tc\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
20:00 Exit: Timelimit hit.
20:05 ShutdownGame:
20:05 ------------------------------------------------------------
0:00 ------------------------------------------------------------
0:00 InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_maxclients\10\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\FunDog-TheClan ^1WWW.FD.TC\g_followstrict\1\fraglimit\0\timelimit\20\g_cahtime\60\g_swaproles\1\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\541065855\g_armbands\1\g_survivorrule\1\g_gear\0\g_deadchat\2\g_maxGameClients\0\sv_dlURL\fd.tc/DOWNLOAD/MAP\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\version\ioq3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_oildepot\sv_privateClients\0\ Admin\FUNDOG\ Email\info@fd.tc\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
20:00 Exit: Timelimit hit.
20:05 ShutdownGame:
20:05 ------------------------------------------------------------
0:00 ------------------------------------------------------------
0:00 InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_maxclients\10\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\FunDog-TheClan ^1WWW.FD.TC\g_followstrict\1\fraglimit\0\timelimit\20\g_cahtime\60\g_swaproles\1\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\541065855\g_armbands\1\g_survivorrule\1\g_gear\0\g_deadchat\2\g_maxGameClients\0\sv_dlURL\fd.tc/DOWNLOAD/MAP\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\version\ioq3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_ramelle\sv_privateClients\0\ Admin\FUNDOG\ Email\info@fd.tc\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
7:00 ClientConnect: 0
7:00 ClientUserinfo: 0 \ip\190.246.106.149:27960\challenge\1637206612\qport\51134\protocol\68\cl_guid\9812DEA3213F02CDB7C0E2494CF98F52\name\Santi\rate\7000\snaps\20\model\orbb/default\headmodel\orbb/default\team_model\orbb/default\team_headmodel\orbb/default\color1\3\color2\5\handicap\100\sex\male\cl_anonymous\0\cl_punkbuster\1\cg_predictItems\1\teamtask\0
7:00 ClientUserinfoChanged: 0 n\Santi\t\0\r\2\tl\0\f0\\f1\\f2\\a0\255\a1\255\a2\0
7:02 ClientDisconnect: 0
8:23 ClientConnect: 0
8:23 ClientUserinfo: 0 \ip\88.84.13.1:27960\challenge\80508664\qport\44071\protocol\68\name\The Rock [DF]\password\LBA\rate\8000\cg_predictitems\0\cl_anonymous\0\sex\male\handicap\100\color2\5\color1\4\team_headmodel\*james\team_model\james\headmodel\sarge\model\sarge\snaps\20\teamtask\0\cl_guid\DB1013D26456C242E06F07F63E2C3C02
8:23 ClientUserinfoChanged: 0 n\TheRock[DF]\t\0\r\2\tl\0\f0\\f1\\f2\\a0\255\a1\255\a2\0
8:42 ClientDisconnect: 0
20:00 Exit: Timelimit hit.
STATUS.XML :
Code:
<?xml version="1.0" ?>
<B3Status Time="Wed Mar 17 03:21:31 2010">
<Clients Total="0"/>
<Game CaptureLimit="0" FragLimit="" Map="ut4_oildepot" Name="iourt41" Rounds="" TimeLimit="" Type="dm">
<Data Name="sv_minPing" Value="0"/>
<Data Name="gamename" Value="q3ut4"/>
<Data Name="protocol" Value="68"/>
<Data Name="g_enableDust" Value="0"/>
<Data Name="captureLimit" Value="0"/>
<Data Name="gameName" Value="iourt41"/>
<Data Name="g_followstrict" Value="1"/>
<Data Name="g_respawndelay" Value="8"/>
<Data Name="g_swaproles" Value="1"/>
<Data Name="g_bombdefusetime" Value="10"/>
<Data Name="g_cahtime" Value="60"/>
<Data Name="_mapTimeStart" Value="None"/>
<Data Name="rounds" Value="0"/>
<Data Name="g_suddendeath" Value="1"/>
<Data Name="console" Value="<b3.parsers.iourt41.Iourt41Parser object at 0x011C46D0>"/>
<Data Name="g_redwave" Value="15"/>
<Data Name="g_armbands" Value="1"/>
<Data Name="g_friendlyfire" Value="1"/>
<Data Name="sv_minRate" Value="0"/>
<Data Name=" Admin" Value="FUNDOG"/>
<Data Name="fs_game" Value="q3ut4"/>
<Data Name="mapName" Value="ut4_oildepot"/>
<Data Name="g_maxGameClients" Value="0"/>
<Data Name="version" Value="ioq3 1.35urt win-x86 Dec 20 2007"/>
<Data Name="g_gear" Value="0"/>
<Data Name="g_modversion" Value="4.1"/>
<Data Name="_roundTimeStart" Value="1268739088"/>
<Data Name="fragLimit" Value="0"/>
<Data Name="g_bluewave" Value="15"/>
<Data Name="g_allowvote" Value="541065855"/>
<Data Name="g_enableBreath" Value="0"/>
<Data Name="g_survivorrule" Value="1"/>
<Data Name="fs_homepath" Value="C:\Programme\UrbanTerror"/>
<Data Name="sv_privateClients" Value="0"/>
<Data Name="g_roundtime" Value="3"/>
<Data Name="sv_dlURL" Value="fd.tc/DOWNLOAD/MAP"/>
<Data Name="g_waverespawns" Value="0"/>
<Data Name="timeLimit" Value="20"/>
<Data Name="g_deadchat" Value="2"/>
<Data Name="g_hotpotato" Value="2"/>
<Data Name="sv_maxclients" Value="10"/>
<Data Name="sv_hostname" Value="FunDog-TheClan ^1WWW.FD.TC"/>
<Data Name="g_needpass" Value="0"/>
<Data Name="sv_floodprotect" Value="1"/>
<Data Name="g_maxrounds" Value="0"/>
<Data Name="g_warmup" Value="15"/>
<Data Name="g_bombexplodetime" Value="40"/>
<Data Name="fs_basepath" Value="C:\Programme\UrbanTerror"/>
<Data Name="dmflags" Value="0"/>
<Data Name="g_survivor" Value="0"/>
<Data Name="g_matchmode" Value="0"/>
<Data Name="g_enablePrecip" Value="0"/>
<Data Name="gameType" Value="dm"/>
<Data Name="sv_allowdownload" Value="0"/>
<Data Name="g_antilagvis" Value="0"/>
<Data Name="sv_maxRate" Value="0"/>
<Data Name="sv_maxPing" Value="0"/>
<Data Name=" Email" Value="info@fd.tc"/>
</Game>
</B3Status>
You can see the difference between the two EVENT in B3 LOG
«
Last Edit: March 17, 2010, 11:30:42 AM by fundog
»
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Re: XLR freeze
«
Reply #3 on:
March 19, 2010, 02:43:49 AM »
I'm not sure I understand your problem exactly. When I check your web link you provided, everything seems to be ok!
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fundog
Newbie
OS: Windows
Type: Owner dedicated server(s)
Gameservers:
UrT
Posts: 6
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Re: XLR freeze
«
Reply #4 on:
March 21, 2010, 08:59:44 AM »
comments on the right side in the picture
«
Last Edit: March 21, 2010, 09:03:59 AM by fundog
»
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COD5, COD7, BF3
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XLRstats webfront
Re: XLR freeze
«
Reply #5 on:
March 22, 2010, 03:28:47 AM »
This looks like a B3 issue rather than xlrstats webfront. Maybe xlr8or or courgette has an answer to this since they run urt servers.
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Re: XLR freeze
«
Reply #6 on:
March 22, 2010, 03:33:33 AM »
having a quick look at your log, it seems the "InitGame" lines that we can see in your game log are not found in the b3 log.
Can you confirm that ?
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Re: XLR freeze
«
Reply #7 on:
March 22, 2010, 03:52:17 AM »
It's going to sound funky but, try setting in your b3.xml
Code:
<set name="rcon_ip">to your 192.x.x.x or 10.x.x.x</set>
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fundog
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Type: Owner dedicated server(s)
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Re: XLR freeze
«
Reply #8 on:
March 22, 2010, 12:32:45 PM »
Code:
CONSOLE
0:00 InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\0\sv_maxclients\10\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\FunDog-TheClan ^1WWW.FD.TC\g_followstrict\1\fraglimit\0\timelimit\20\g_cahtime\60\g_swaproles\1\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\541065855\g_armbands\1\g_survivorrule\1\g_gear\0\g_deadchat\2\g_maxGameClients\0\sv_dlURL\fd.tc/DOWNLOAD/MAP\sv_maxPing\0\sv_minPing\0\sv_maxRate\0\sv_minRate\0\dmflags\0\version\ioq3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_oildepot\sv_privateClients\0\ Admin\FUNDOG\ Email\info@fd.tc\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
In the "B3 LOG" i have posted it shows this CONSOLE INITGAME phrase.
In the "NEXTMAP IN CYCLE B3 LOG" i have postet, you can see that the Init command isn't done in the B3 Log
it shows well in games.log and also on server console window.
Sometimes the CONSOLE INITGAME works in B3LOG, sometimes not, i don't know what the reason is for. Also votings doesn't fix sometimes, It's like "randomly" ?!
*EDIT* @ryry46d9 : thx, but doesnt' effect
«
Last Edit: March 22, 2010, 12:41:25 PM by fundog
»
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Re: XLR freeze
«
Reply #9 on:
March 22, 2010, 12:57:30 PM »
I've fixed a bug in today's beta which made the bot ignoring some of the InitGame lines.
Please try the beta version and report any results good or bad.
Dowload latest beta :
windows
,
others
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Re: XLR freeze
«
Reply #10 on:
March 23, 2010, 06:31:34 PM »
Nice1 / B3.log shows now after every start and round the CONSOLE INIT Phrase, Also after votings and mapcycle
I have marked the fixed points in the picture
The roundcounter on Playerstats isn't fixed
«
Last Edit: March 24, 2010, 04:49:06 PM by fundog
»
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xlr8or
[ www.xlrstats.com ]
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CoD, CoD2, CoD5, UrT
Posts: 2022
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Re: XLR freeze
«
Reply #11 on:
March 26, 2010, 12:12:45 PM »
FD*Warry was last seen on 17 march. you updated the bot on 22 march. so he has not played any rounds since the update...
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Re: XLR freeze
«
Reply #12 on:
March 27, 2010, 03:41:01 AM »
Sorry, i haven't updated the picture. I have only marked the fixed problems.
Here the new pictures from today :
Here are played rounds from FD*fundog and FD*Bench, but it haven't counted on playerstats. (Same picture shown above in post, > look the kills)
Here tho whole round listing from the players, it haven't changed (also since update), on all players shows always the same round-number :
The counted rounds you can see, are from some forced Team-Survivor Rounds. (old ones) But it haven't ever counted the maprounds. (This helps perhaps)
The fix from COURGETTE works perfect, not a single time an error, THANK YOU VERY MUCH !
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Last Edit: March 27, 2010, 03:56:23 AM by fundog
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