Ya I was looking in the q3a.py for any function like to use playerGetKills() or playerGetDeaths() or anything.
The reason I wanted the actual kills was my server is a WAR game type, so a high score can be from either taking flags or from getting kills. When I see 20 people playing, and everyone has like a score in the 100ish range, and one dude has 600+ score, it's nice to know if it's from kills or from flag captures. If it's from kills, I know I need to login to the game server and spectate/watch for potential hacking.
But again, this is minor, not like "omg please code this", more of a "can this be easily done?"