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Full documentation and information about XLRstats version 2 can be found at this subsection of our site.

Our upcoming XLRstats version 3 (League Edition) is currently being developed. You can have a glimpse on our main XLRstats website: www.xlrstats.com


Author Topic: xlrstats for nuke module?  (Read 9585 times)

Offline PIPKE-NRNS

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    • nrns-games.com
xlrstats for nuke module?
« on: January 14, 2010, 01:50:43 PM »
Good Day is there a download version of xlr-stats for nuke, like this clan uses http://www.easclan.com/modules.php?name=Xlr%20Stats

I have searched for it but cant find it, or can the main dl xlrstats also be used for nuke?



Offline Skajaquada

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  • Posts: 40
Re: xlrstats for nuke module?
« Reply #1 on: January 14, 2010, 03:41:38 PM »
That is just an iframe setup calling on the XLR Stats install on our web. Just create a folder in the modules and add this code to the index.php.

Code: [Select]
<?php
/*XLR Stats Module*/
if (!defined('MODULE_FILE')) {
   die('You can\'t access this file directly...');
}
require_once("mainfile.php");
$module_name = basename(dirname(__FILE__));
include("header.php");

$index = 0;
OpenTable();
echo " <iframe align=\"center\" src=\"xlrstats\" scrolling=\"auto\" width=\"100%\" height=\"1600\" frameborder=\"0\">Your Browser Does Not Support IFRAMES</iframe><br>";
CloseTable();
include("footer.php");
?>
« Last Edit: January 14, 2010, 05:10:15 PM by Skajaquada »

Offline PIPKE-NRNS

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    • nrns-games.com
Re: xlrstats for nuke module?
« Reply #2 on: January 14, 2010, 03:50:12 PM »
ok thx i will try this.

Offline dakotaboul123

  • Sr. Member
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  • Posts: 182
Re: xlrstats for nuke module?
« Reply #3 on: February 20, 2010, 05:20:16 AM »
Sorry to lift such a dusty thread but were you able to get the Sig to work for Nuke Evo aka PHP Nuke? cause i cant and im kinda bout ready to blow up :[

Offline Skajaquada

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  • Posts: 40
Re: xlrstats for nuke module?
« Reply #4 on: February 21, 2010, 08:15:54 AM »
Sorry to lift such a dusty thread but were you able to get the Sig to work for Nuke Evo aka PHP Nuke? cause i cant and im kinda bout ready to blow up :[

Yeah the nuke image stuff can be very tricky. idk what to tell you as half of the time they don't work for us either. Sgt Legend should get you squared away though. :)


Offline dakotaboul123

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  • Posts: 182
Re: xlrstats for nuke module?
« Reply #5 on: February 22, 2010, 01:26:11 AM »
Yeah the nuke image stuff can be very tricky. idk what to tell you as half of the time they don't work for us either. Sgt Legend should get you squared away though.

I got it to work for me nut just waiting to see if the XLRstats team can make it generate it :]

Offline xlr8or

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    • The Art of Tactical Gaming
Re: xlrstats for nuke module?
« Reply #6 on: February 22, 2010, 01:46:58 PM »
eh, we make xlrstats, not php-nuke... ???

Offline dakotaboul123

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  • Posts: 182
Re: xlrstats for nuke module?
« Reply #7 on: March 10, 2010, 07:13:40 AM »
eh, we make xlrstats, not php-nuke... ???

Yes, but something is wrong on the coding so we couldn't get your signatures to work its all good now :D

Offline Bakes

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  • Posts: 1226
Re: xlrstats for nuke module?
« Reply #8 on: March 10, 2010, 07:46:29 PM »
Yes, but something is wrong on the coding so we couldn't get your signatures to work its all good now :D

As I think I have told you a few times, It's php-nuke's fault not ours.

 


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